Releases: vercidium-audio/vaudio-godot-native-release
Releases · vercidium-audio/vaudio-godot-native-release
Release list
1.6.3
Updated to Vercidium Audio v1.6.3:
- The debug window UI now scales to match the operating system UI scale
- Fixed an issue where visualisation rays were sometimes not cast in random directions
- Added descriptions for all fields, visible when hovering over fields in the Inspector
- New
VAVisualisationnode - World bounds can now be viewed + moved in the Godot editor
- Materials on
Node3Dnodes can now be set via a dropdown, rather than a string metadata field - Added HRTF, sample rate, meters per unit, speed of sound, distance model and reverb-only settings to the
VAOpenALSettingsnode - Field aliases for
ALSourceNodeforgain_scale,pitch_scaleandstream, so that scripts forAudioStreamPlayernodes that have been converted to VA nodes will not break - Fixed a memory leak (AL sources were never disposed once created)
- New
Use Listener Reverbsetting for Emitters that don't cast their own reverb rays - Thread count now defaults to the number of threads minus 1