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0.1.7.0 (vermadas fork)
0.1.7 release code from the main repository has been merged in.
Thanks to @knervous for the following contributions:
- Exporting sky.s3d to glTF will now create separate models for skyboxes and rotating elements (sun, moon, etc.)
- Option added to export BSP regions with metadata with a zone glTF export
- Model scale of the glTF zone export is now configurable
- Zone and character glTF exports previously had a top level node transform to mirror the model on the X axis. Models now export with the correct orientation without the need for this transform.
Thanks to @nickgal for the following contributions:
- Added support for equipment exporting beyond Velious (gequip#.s3d)
- Added support for double-sided materials
- Color values that get exported to glTF as a multiplicative color factor (armor tinting) should be decoded to linear values