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Portals
After installing this mod, all existing nether portals will not change.
A nether portal can have a non-rectangular shape and can be horizontal.
When you use flint and steel to light an obsidian frame, it will search for an existing obsidian frame that it can link to. If no linkable obsidian frame is found, a new obsidian frame will be generated.
It will not link to a vanilla nether portal. The maximum nether portal side length is 20.
This mod has 3 nether portal modes: normal, adaptive and vanilla. (How to change nether portal mode)
It can only link to the obsidian frame that has the exact same shape and orientation.
It can link to the frame that can be compatible with rotation and scale transformations applied.
Does not change vanilla nether portal functionality.
Nether portal functionality disabled.
The nether portal mode only controls new nether portal generation and does not change existing nether portals.
This mod has 4 end portal types: normal, toObsidianPlatform, scaledView, and vanilla.
The normal type of end portal points to (0 120 0) in the end dimension. When a player jumps into an end portal, the player will get slow falling effect for 6 seconds except when wearing elytra.
Points to the obsidian platform.
The scaledView type end portal shows an overlook of the entire end island. It consists of 6 portals with scale transformation and "fuse view" enabled.
This type of end portal is laggier.
Does not change vanilla end portal functionality.
Use command /portal delete_portal.
To create a mirror, use flint and steel to right-click on a glass wall.
Mirrors can only be in rectangular shapes. Mirrors can be horizontal. Mirrors can be created on a stained glass wall or glass pane wall. Mirrors vanish when the glass wall is broken.