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v0.6.0

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@vetr0s vetr0s released this 08 Jul 07:41
· 33 commits to main since this release

First release since the engine split, and the first under the new license.

Highlights

  • 144 fps, precisely. Frame timing moved to nanoseconds (vendored mach.h 0.1.2), so the cap hits rates whose period isn't a whole millisecond instead of running fast. Target is now 144.
  • Backtick debug overlay. The diagnostics overlay toggles on ` instead of F3, one key, no reach.
  • Engine is a first-class source file. mach.h moved out of third_party/ into src/mach.h; it's our own library, not a third party. Builds use -Isrc.
  • Docs split and cleaned. Each repo has its own ARCHITECTURE.md; README lists became tables; every em dash is gone.
  • License: PolyForm Noncommercial 1.0.0. Free to use, modify, and share for noncommercial purposes; not for sale. The bundled engine header keeps its permissive zlib terms.
  • clang-format adopted. A shared .clang-format and a formatted tree.
  • VERSION file. The game now carries its version in-tree (VERSION), alongside the tag.

Full commit range: v0.5.1...v0.6.0