v0.6.0
First release since the engine split, and the first under the new license.
Highlights
- 144 fps, precisely. Frame timing moved to nanoseconds (vendored mach.h 0.1.2), so the cap hits rates whose period isn't a whole millisecond instead of running fast. Target is now 144.
- Backtick debug overlay. The diagnostics overlay toggles on
`instead of F3, one key, no reach. - Engine is a first-class source file.
mach.hmoved out ofthird_party/intosrc/mach.h; it's our own library, not a third party. Builds use-Isrc. - Docs split and cleaned. Each repo has its own
ARCHITECTURE.md; README lists became tables; every em dash is gone. - License: PolyForm Noncommercial 1.0.0. Free to use, modify, and share for noncommercial purposes; not for sale. The bundled engine header keeps its permissive zlib terms.
- clang-format adopted. A shared
.clang-formatand a formatted tree. - VERSION file. The game now carries its version in-tree (
VERSION), alongside the tag.
Full commit range: v0.5.1...v0.6.0