Releases: VIA256/unity3d-marsxplr
Release list
marsxplr-4.1-rc+20260802
much whirld work
- fixed the floor size
- fixed the sea size and visibility
- fixed jumppoint smoke visibility
- added support for single line comments in .utw files
- fixed support for gzip decompression for online assets
marsxplr-testing-4.0.3+20263007
some steps forward, some steps backward
forward:
- upgraded to unity 4.7.2
- project works fine in unity personal edition on windows and mac (just about anyone can edit/build it! :DDDD)
- ^ no more proprietary mesh imports
- ^ no more os x only fonts
- NATIVE LINUX SUPPORT OMGOMGOMGOMGOMG
backward:
- no more assetbundle/streamedscene based whirlds
- ^ this will require porting old whirlds to a new unity-agnostic system
binaries:
- windows x86
- windows x86_64
- macos x86 + x86_64 universal
- linux x86 + x86_64 universal
debug build: May 31, 2026
configured lots of the gui assets and prefabs to make things look more accurate, specifically the buggy and all the gui.
also the laser sounds now arent extremely loud.
and the buggy colors settings display correctly.
things that still need work:
- whirld related stuff like sea, custom sky, jumppoints
- tank, hovercraft, jet
- some lod related stuff on the materials for the buggy
debug build: May 17, 2026
most of the basic functionality for marsxplr is working now, but in a VERY buggy state overall.
things that seem to work well:
- easy multiplayer via master server (yay)
things that have clear problems:
- complex scene whirlds (consisting of anything more than simple .utw structures like assetbundles and streamedscenes)
- buggy: configured the prefabs to make it mostly work, but the scale is way off and some of the model/material linkups in the prefabs are wrong
- all other vehicles: prefab linkups for everything needs to be worked on so they barely (if at all) function on a basic level
- the settings for textures and fonts for the gui are misconfigured so everything looks (more than) a bit wrong
a lot of these problems will require me fine tuning it in the editor while comparing the results with what it's supposed to look like in the old release 2.22
i built it for win32, win64, and old versions of macos (i would guess mojave to be the latest you could run it on and even that is a stretch)
it would be greatly appreciated if people would try this out and submit issues for everything
once i am able to work out all the bugs and asset incompatibilities, i will start migrating this project to newer versions of unity and repeating the process. eventually we will get to a point where anyone can easily edit this project in a modern unity editor and builds can be made for more and newer platforms.