Highlights
- The real model can batch multiple unit orders for focus fire, retreat, scouting, and advances. The plugin validates and executes those orders but does not run a hidden rule commander.
- The embedded Red Alert 2 battlefield now supports camera-only drag, minimap navigation, arrow keys, and wheel movement without giving the user or plugin direct unit control.
- A finished match can be reviewed and followed by a new match in the same DSH Chat. The new match gets a fresh identity and replaces stale renderer leases safely.
- Terminal matches no longer show a dead reconnect action. Retry remains available only for a creating or active match.
- The launcher keeps the hard
--no-openboundary and never opens browser tabs automatically. - Clean installation prepares the new
renderer-v5, verifies the fixed resource archive, and mounts only the latest@deepseek-ai/dsh@0.1.1-rc.2profile.
Install
pnpm add @vibeinging/dsh-red-alert@0.1.3 @deepseek-ai/dsh@0.1.1-rc.2
pnpm exec dsh-red-alert-setup --profile web --download-resources
pnpm exec dsh-red-alertThe npm package and GitHub repository do not contain Red Alert 2 game assets. Resource download occurs only when --download-resources is explicitly supplied, and users remain responsible for their right to obtain and use the archive.