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Releases: vice-grip/starsector-mod-emergent-threats

Emergent Threats v1.3.3

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@vice-grip vice-grip released this 16 Jul 08:22
1379c7f

v1.3.3 should be compatible with v1.1+

[Emergent Threats]
Misc
-(IX Revival) updated the adaptive subsystem enemy encounter logic so ships equipped with Dawnstar beam weapons that already deal hard flux are less likely to receive adaptive emitter diodes

[IX Revival]
Misc
-Updated the art for docking at Vertex Station and the warning for trading forbidden AI tech to Tri-Tachyon to be more in line with the game art style
-Updated docking text for Vertex Station

Ships
-Astral (TW) port/starboard medium energy weapon firing arcs increased from 200 to 220 degrees to lower occurrence of broadsiding

Weapons
-Brightburn CIWS (normal/ER built-in) updated to a rotary cannon that fires all pulses out of the same location rather than be spread out over three barrels, improving missile intercept chances
-Morningstar/Lightbringer CIWS get a new firing sound, Brightburn CIWS gets its own unique sound

Note for translator:

ET

scripts/vice/listeners/EnemyEncounterListener.java line 161 "Infected Threat" -> "Threat Infected", line 244 "tw_activate_starquake" -> "ix_carrier_gunships", line 266 tag check for "ix_dawn" added

IX

config/sounds.json updated, does not need translate

ships/astral_ix_base.ship updated

strings/descriptions.csv brightburn_ciws_ix updated
strings/descriptions.csv brightburn_ciws_ix_er updated
strings/descriptions.csv ix_zorya_vertex text3 updated

variants/trinity/radiant_tw_encounter.variant updated

weapon_data.csv dawnstar_lcpb_ix added ix_dawn tag
weapon_data.csv dawnstar_hcpb_ix added ix_dawn tag

weapons/brightburn_ciws_ix.wpn updated, does not need translate
weapons/brightburn_ciws_ix_er.wpn updated, does not need translate

Emergent Threats v1.3.2

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@vice-grip vice-grip released this 03 Jul 00:51
2d96b9f

v1.3.2 should be compatible with v1.1+ although not guaranteed

[Emergent Threats]
Misc
-(SIC) Synthesis XO capstone skill Temporal Accelerator will now increase all weapon rate of fire by 10% without increasing flux cost
-(SIC/PAGSM) added icon graphics overwrite in the main mod folder to make Andradanism more awesome, see turbocharge_andradanism_for_pagsm folder readme
-(NEX) Changed Tri-Tachyon Mutilator supership start to include a Revenant instead of a Buffalo (TT)
-Fixed a bug where applying Interdictor Array hullmod to one Paragon in ET would make all Paragons change ship systems
-Fixed a bug with the Political Officer hullmod that caused crashes in cross-mod and codex browsing

Fighters
-Starquake heavy drone role updated to Support, role description updated to Drone Gunship

Ships
-Aquilon, Candor, Glycon, Maquech, Odyssey (TT), Stonefish added to high tech blueprint package, and will also show up as historian blueprints
-Flamebreaker (EX) deployment points reduced from 30 to 25
-Iris (EX) destroyer that was accidentally removed from the game is re-added to Experimental Design Blueprint package, markets, and fleet spawns
-Maquech carrier ship system PD Drones replaced with Targeting Sweep, a weaker version of Targeting Feed
-Proteus carrier Rapid Deployment will replenish fighters of 12 OP or less, instead of 10

Ship Systems
-Targeting Sweep damage increased from 25% to 30%, added text showing this bonus in codex

Hullmods
-Adaptive Flight Command can now be combined with Converted Shuttles (Attack), Converted Shuttles (Bomber), and Carrier Gunships without additional penalty
-(IX) Unified Targeting Core can now be found on IX and Trinity Worlds markets if both ET and IX are installed, and will be used by certain IX/TW NPC ships
-(SIC) Political Officer hullmod should no longer drop, as it is automatically unlocked upon activating an Andradanism XO

[IX Revival]
Misc
-Antimatter Stabilizer cost increased from 10,000 to 100,000 credits
-Trinity Worlds will use carriers slightly more often
-(NEX) Added Trinity Worlds Conflux (TW) supership start
-Fixed a bug where the Aurora (TW) would not use its undershield in player hands
-Hopefully fixed a bug to make the Aurora (TW) "sensor shadow" wreck found during the Lure Infected Fleet mission encounter not recoverable
-Fixed a rare crossmod bug that causes station encounters to crash when the station fleet does not have a flagship
-(AotD) Fixed a bug with the game crashing on the new AotD industry preview window when examining Marzanna Cartel HQ

Fighters
-Minor updates to IX fighter sprites
-Starquake (TW) role updated to Support, role description updated to Drone Gunship, Stormwall Salvo range increased from 1100 to 1500
-Ultimatum (IX) Temporal Gunship added to the Equalizer (IX) and Mokosh (IX), enabled via the Carrier Gunships hullmod

Ships
-Aurora (TW) sprite slightly updated
-Astral (TW) added as a rare spawn for Trinity Worlds fleets, comes with unique hullmods, new weapons layout, and built-in variant of the Apotheosis drone, and can switch ship systems and combat behavior with Carrier Gunships
-Conflux (TW) added, for now can only be obtained through Trinity Worlds supership start in Nexerelin
-Flamebreaker (IX/TW) deployment points reduced from 30 to 25
-Flourish (TW) sprite slightly updated
-Fury (TW) added, comes with its own undershield even though it is still very fragile
-Hetman (A) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-(PAGSM) Iapetus (TW) updated
-Ionos (TW) purchase cost lowered slightly
-Maquech (TW) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-Mokosh (IX) carrier added, an Anubis derived carrier with Immanence Engine ship system
-Fleet Point reduction for various IX capital ships (Aquilon 28 to 26, Odyssey 30 to 28, Equalizer/Intrepid/Paragon from 35 to 32), slightly reducing their effectiveness in NPC on NPC fights on the campaign layer
-Undershield modules on ships gain passive venting (100/s for Flourish, 150/s for Fury, 200/s for Aurora), and can vent 15% of this as hard flux, allowing undershields to passively recharge even when not actively venting, preventing undershields from being indefinitely partially used up after a skirmish even when there are no enemies nearby

Ship System
-Immanence Engine ship system on carriers now also applies its effect to deployed Ultimatum (IX) Temporal Gunships, Immanence Engine cooldown reduced from 20 seconds to 15 seconds, Scarab (IX) version remains at 10 second cooldown

Weapons
-Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging Seeker Lens hullmod
-Dawnstar/Daythron emitter Neutron Generator extra shield damage per second lowered from 150/100/50 kinetic to 90/60/30 kinetic
-Dawnstar/Daythron emitter Proton Generator effect changed from 60/40/20 armor removed per second to 360/240/120 extra fragmentation damage per second on hitting armor/hull
-Impact Fusion Cannon turn rate increase from 12 to 15, gains a magazine that will increase its DPS from 200 (+100 on impact) to 300 (+150) while ammo lasts
-Morningstar CIWS (Fighter) range increased from 500 to 700, found on Terminus (IX) and Ultimatum (IX) wings
-Muon Autolance description update to remove reference to the streamer variant which no longer exists
-Starfall MLRS/Rocket Pod minimal flux cost removed, descriptions updated
-Thundermark Ion Seeker projectile hitpoints lowered from 200 to 50, EMP effect is now against hull/armor only by default, with shield piercing needing Converging Seeker Lens hullmod
-Vampyr DEM graphics reverted from traveling to instant EMP bolts

Hullmods
-Activate Starquake Drones updated and renamed to Carrier Gunships, and can now also be used on the Astral (TW), Equalizer (IX), and Mokosh (IX) in addition to the Radiant (TW), will add Ultimatum (IX) Gunships on the IX carriers, and can be combined with the Adaptive Flight Command hullmod, and on non-player ships only, if ET is installed, will also convert not built-in Dedicated Targeting Core/Integrated Targeting Unit to Unified Targeting Core on the carrier
-Converging Seeker Lens added to IX/TW markets and NPC ship variants, improves range (and sometimes performance) of Seeker type energy weapons
-Drone Control Node for Trinity Worlds ships is made known to the player at the start of the game
-Energy Weapon Overcharger (obtained from installing an Antimatter Stabilizer to a ship) bonus changed from 25% energy weapon rate of fire and flux cost and 30% range penalty to 35% energy weapon rate of fire bonus, 25% extra energy weapon flux cost (a ~7.4% flux efficiency bonus when ROF is taken into account), and a 20% range penalty
-Entropy Arrester hullmod renamed to Immanence Engine to match ship system
-Trinity Worlds Retrofit default hullmod on TW ships now also applies previously missing 10% range penalty to missile and archaic composite weapons

[Notes for translator]

ET
descriptions.csv added 2 new columns text4, text5
descriptions.csv vice_rapid_deployment 10 -> 12
descriptions.csv vice_targeting_sweep added text in text5

hull_mod.csv vice_modular_seeker_lens, vice_unified_targeting_core gain ixbattlegroup, ix_trinity tags
hull_mod.csv vice_political_officer gains no_drop, no_drop_salvage tags

data/config/exerelinFactionConfig/tritachyon.json updated, does not need translate

data/hulls/vice_iris_ex.ship converted to vice_iris_base.ship, with rename
data/hulls/skins/vice_candor tags updated
data/hulls/skins/vice_iris_ex.skin added

data/hullmods/vice/AdaptiveFlightCommand.java updated, text is unchanged
data/hullmods/vice/ConvertShuttleAttack.java updated, text is unchanged
data/hullmods/vice/ConvertShuttleBomber.java updated, text is unchanged
data/hullmods/vice/ModularSeekerLens.java updated
data/hullmods/vice/PoliticalOfficer.java updated line 67, text is unchanged
data/hullmods/vice/UnifiedTargetingCore.java updated

data/scripts/vice/shipsystems/TargetingSweep DAMAGE_INCREASE 25f -> 30f

ship_data.csv vice_aquilon tag added "hightech_bp"
ship_data.csv vice_flamebreaker_base supplies/mo 30 -> 25, supplies/rec 30 -> 25
ship_data.csv vice_glycon tag "high_tech_package" -> "hightech_bp, hist1t"
ship_data.csv vice_iris_ex converted to vice_iris_base (vice_iris_ex is added as a skin)
ship_data.csv vice_maquech tag "high_tech_package" -> "hightech_bp"
ship_data.csv vice_odyssey_tt tag "high_tech_package" -> "rare_bp, hist3t, hightech_bp"
ship_data.csv vice_stonefish tag "high_tech_package" -> "hightech_bp, hist1t"

data/variants/fighter/vice_starquake_fighter.variant displayName Heavy Defender Drone -> Drone Gunship

wing_data.csv vice_starquake_wing role FIGHTER -> SUPPORT, role desc Defender Drone -> Drone Gunship

IX
commodities.csv ix_antimatter_stabilizer utility 100 -> 1000

data/config/exerelinFactionConfig/ix_trinity.json "startShipsSuper" [["aurora_tw_elite"]]-> [["aurora_tw_elite"], ["conflux_tw_elite"]],

data/hulls/astral_ix_base.ship added
data/hulls/aurora_undershield.ship updated
data/hulls/conflux_tw_base.ship added
data/hulls/disruptor_drone_tw.ship added
data/hulls/fury_tw_base.ship added
data/hulls/fury_undershield.ship added
data/hulls/iris_undershield.ship deleted
data/hulls/mokosh_ix_base.ship added
data/hulls/ultimatum_ix.ship added

data/hulls/skins/aquilon_ix.skin fleetPoints 28 -> 26
data/hulls/skins/astral_tw.skin added
data/hulls/skins/conflux_tw.skin added
data/hulls/skins/equalizer_ix.skin fleetPoints 35 -> 32
data/hulls/skins/fury_tw.skin added
data/hulls/skins/iapetus_tw.skin updated
data/hulls/skins/intrepid_ix.skin fleetPoints 35 -> 32
data/hulls/skins/mokosh_ix.skin added
data/hulls/skins/paragon_ix.skin fleetPoints 35 ->...

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Emergent Threats v1.3.1

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@vice-grip vice-grip released this 17 Apr 07:14
b412b87

v1.3.1 Compatible with v1.1+

[Emergent Threats]
Misc
-(SIC) Andradanism skill Mass Mobilization fixed a bug where the skill always gave a ship the maximum 10 DP discount instead of 10%/15% of total DP if the value would be lower

[Translator's notes]
v3.0.1
[ET]
data/scripts/xo/andradanism/MassMobilization.java updated DP_REDUCTION, DP_REDUCTION_LG values

v3.0.0
[ET]
data/hullmods/asm/AmorphousAlloy.java index 2 to 5 removed "%", text updated

data/hullmods/vice/AdaptiveDroneBay.java line 131 text updated (the following only applies...)
data/hullmods/vice/AdaptiveEntropyArrester.java updated
data/hullmods/vice/CombatInjector.java added
data/hullmods/vice/ConvertShuttleAttack.java MOD_COST = 40; -> MOD_COST = 30;
data/hullmods/vice/FieldRepairNanites.java updated
data/hullmods/vice/PoliticalOfficer.java added
data/hullmods/vice/PriorityRequisitionHandler.java added, does not need translation
data/hullmods/vice/SpecialModifications.java updated

data/hulls/asm_aggressor_base.ship updated, hullmod unstable_injector replaced with vice_combat_injector
data/hulls/orr_aggressor_base.ship updated, hullmod unstable_injector replaced with vice_combat_injector
data/hulls/vice_glycon.ship shield and collision radius updated
data/hulls/vice_tigershark_base.ship update

data/hulls/skins/brawler_LG.skin removed
data/hulls/skins/centurion_LG.skin removed
data/hulls/skins/hammerhead_LG.skin removed
data/hulls/skins/orr_onslaught_cgr_ana.skin removed HIDE_IN_CODE, which is no longer # commented out
data/hulls/skins/vice_preceptor.skin ordnancePoints 79 -> 80
data/hulls/skins/vice_torchbearer_lg.skin ordnancePoints 79 -> 80
data/hulls/skins/vice_unifier.skin ordnancePoints 131 -> 135

data/scripts/asm/abilities/LureInfectedFleet.java line 240 re-enabled tag
data/scripts/asm/skills/DevouringSwarm.java added line 23 for rat_abyssal_threat hullmod

data/scripts/xo/andradanism/DoctrinalPurity.java line 17 FIGHTER_DAMAGE_BONUS 13.63 -> 9.1, line 30 "increased to 15%%" -> increased from 10%% to 20%%
data/scripts/xo/andradanism/ForwardToVictory.java updated
data/scripts/xo/andradanism/MassMobilization.java updated
data/scripts/xo/andradanism/SupremeLeadership.java updated
data/scripts/xo/andradanism/UnstoppableOffense.java updated
data/scripts/xo/andradanism/UnbreakableDefense.java updated
data/scripts/xo/andradanism/UnwaveringConviction.java updated

data/variants/asm/asm_aggressor_drone.variant updated
data/variants/extra/vice_tigershark_ex.skin updated
data/variants/lionsguard/brawler_LG_mission.variant updated
data/variants/lionsguard/centurion_LG_Assault.variant updated
data/variants/lionsguard/centurion_LG_mission.variant updated
data/variants/lionsguard/vice_torchbearer_lg_standard.variant updated
data/variants/lionsguard/vice_unifier_elite.variant updated
data/variants/lionsguard/vice_unifier_standard.variant updated
data/variants/lionsguard/vice_exhortation_standard.variant updated
data/variants/lionsguard/vice_preceptor_standard.variant updated
data/variants/lionsguard/vice_torchbearer_lg_elite.variant updated
data/variants/mission_faith/vice_thunderbox_outlaw_mission.variant updated
data/variants/mission_mighty/vice_unifier_mission.variant updated
data/variants/mission_mighty/vice_preceptor_mission.variant updated
data/variants/mission_whale/vice_praxis_attack.variant updated
data/variants/vice_thunderbox_outlaw.variant updated

descriptions.csv vice_flux_shunt add Defensive to text2

hull_mods.csv asm_amorphous_alloy text updated
hull_mods.csv insulatedengine added, only text is modified from vanilla but new effect is handled by Interdictor Array weapon scripting
hull_mods.csv vice_adaptive_entropy_arrester text updated
hull_mods.csv vice_combat_injector added
hull_mods.csv vice_field_repair_nanites text updated
hull_mods.csv vice_interdiction_array text updated
hull_mods.csv vice_political_officer added
hull_mods.csv vice_priority_requisition added, does not need translation
hull_mods.csv vice_priority_requisition_handler added, does not need translation
hull_mods.csv vice_priority_requisition_error added
hull_mods.csv vice_special_modifications text updated

ship_system.csv vice_reactor_overcharge added
ship_system.csv vice_onslaught_hull renamed from Special Modifications to Supreme Modifications, moved to line 58

weapon_data.csv orr_ana_short weapon loses SHOW_IN_CODEX
weapon_data.csv orr_tac range 1000 -> 800
weapon_data.csv vice_reactor_overcharge added, does not need translation

[IX]
data/hullmods/ix/AntecedentDevice.java updated
data/hullmods/ix/MissileAutoforge.java updated
data/hullmods/ix/PlasmaRamjet.java updated
data/hullmods/ix/ReactiveCombatShields.java DAMAGE_REDUCTION 40 -> 50, DAMAGE_REDUCTION_SYNTHESIS 50 -> 60

data/hullmods/tw/DroneTactics.java updated
data/hullmods/tw/PlasmaRamjet.java updated
data/hullmods/tw/SuperiorPointDefense.java updated
data/hullmods/tw/TrinityRetrofit.java DP_REDUCTION 2 -> 4

data/hulls/firebird_ix.ship updated
data/hulls/firebird_tw.ship updated
data/hulls/glycon_ix_base.ship shield and collision radius updated
data/hulls/paragon.ship added, does not need translation
data/hulls/tigershark_ix_base.ship updated

data/hulls/skins/glycon_tw.skin builtInMods line updated
data/hulls/skins/paragon_ix_elite.skin updated
data/hulls/skins/tigershark_ix.skin updated
data/hulls/skins/tigershark_ix_hvb.skin updated
data/hulls/skins/tigershark_tw.skin updated

data/scripts/ix/shipsystems/Ultracapacitors.java line 6 EQUALIZER_HULLMOD = "tw_energy_weapon_integration" -> "tw_archaic_weapon_integration"
data/scripts/ix/weapons/AntecedentSecondaryEffect.java added, does not need translation
data/scripts/ix/weapons/AntecedentEffect.java updated, does not need translation

data/strings/tips.json added tip 21

data/variants/paragon_ix_custom.variant updated
data/variants/paragon_ix_custom_2.variant updated
data/variants/paragon_ix_honor.variant updated
data/variants/paragon_ix_honor_2.variant updated
data/variants/trinity/aquilon_tw_attack.variant updated
data/variants/trinity/aquilon_tw_suppression.variant updated
data/variants/trinity/firebird_tw_assault.variant updated
data/variants/trinity/iapetus_tw_aegis.variant updated
data/variants/trinity/glycon_tw_artillery updated
data/variants/trinity/glycon_tw_support updated

data/weapons/antecedent_device.proj updated, does not need translation
data/weapons/vampyr_dem.proj updated, does not need translation

data/weapons/proj/antecedent_warhead_secondary.proj added, does not need translation

hull_mods.csv ix_antecedent descriptive text updated
hull_mods.csv ix_entropy_arrester descriptive text updated
hull_mods.csv ix_missile_autoforge descriptive text updated
hull_mods.csv ix_plasma_ramjet/tw_plasma_ramjet text updated
hull_mods.csv tw_drone_tactics hullmod text updated

market_conditions.csv ix_infrastructure TYRE -> TRUE

rules.csv asm_ix_pirateCircumfixMissionSel various updates
rules.csv asm_ix_pirateCircumfixMissionRepeatSel various updates
rules.csv asm_ix_pirateCircumfixIgnoreSel various updates
rules.csv asm_ix_priateCircumfixAnalyzeSel various updates

ship_data.csv firebird_ix updated
ship_data.csv firebird_tw updated

ship_systems.csv ix_capacitors removed hide_in_codex
ship_systems.csv ix_plasmajets gains hide_in_codex tag, ix_reactor_overcharge added

weapon_data.csv antecedent_secondary weapon and related .proj and scripts added, does not need translation
weapon_data.csv es_projector_ix customPrimaryCL 25% -> 33%
weapon_data.csv reactor_overcharge_deco_ix added, does not need translation

Emergent Threats v1.3.0

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@vice-grip vice-grip released this 13 Apr 05:42
362fca7

v1.3.0 Compatible with v1.1+

[Emergent Threats]
Misc
-(ET/IX) Updated the dialog for analyzing the mysterious signal found at pirate colonies to clarify what players need to do to begin the Watcher quest arc
-(SIC) Andradanism XO Supreme Leadership skill now adds the Political Officer hullmod, which allows a ship equipped with it to be treated as a Lion's Guard ship for all Andradanism aptitude skills, and grants an extra bonus to existing Lion's Guard ships
-(SIC) Andradanism XO Priority Requisition now grants a 3/5/7/10 fitting bonus to LG ships with the Special Modifications hullmod, does not stack with Compact Automation from Synthesis
-(SIC) Andradanism XO Unstoppable Offense skill fixed a bug where the energy weapon damage bonus was not being applied correctly
-(SIC) Andradanism XO Unwavering Conviction skill at over 50% ship flux now grants a +15% bonus to energy weapon rate of fire and negates the extra flux cost, was previously +20% rate of fire bonus over 50% flux but did not negate flux cost
-(SIC) Andradanism XO Mass Mobilization skill now only grants the DP reduction to ships that have a human captain, instead of all non-automated ships, technically this means an automated ship commanded by a human captain due to modded content would gain the 10% DP reduction, but it also removes the bonus from ships that lack a human captain

Skills
-(RAT) Devouring Swarm skill on Threat Infected cores/Infector Fragments now applies its CR bonus to Abyssal Threat ships

Hullmods
-Ships belonging to various vanilla and modded Legions of the Domain (IX, XIV etc) can now use AI Subsystem Integration instead of being limited to the Abomination Interface, and Legio Infernalis ships are now split so that standard piloted ships qualify for AI Subsystem Integration while only Daemon ships are limited to the Abomination Interface
-(SIC) Adaptive Drone Bay text description updated to explain cross-interaction with the Synthesis XO Drone Tactics skill.
-Adaptive Entropy Arrester reworked, will now degrade the ship's combat readiness by 1% for every 4% of hull integrity restored
-Amorphous Alloy Armor speed boost now shows 25/15/10/10 flat speed boost instead of a percentage, the bonus was always a flat bonus but the hullmod text was previously displaying a percentage boost, also negates the constant combat readiness loss of using Field Repair Nanites
-Combat Injector built-in hullmod added, see Aggressor changes
-Field Repair Nanites reworked, no longer causes a crew casualty penalty, but will degrade the ship's combat readiness by 1% for every 3% (s-mod 5%) of hull integrity restored
-Interdictor Array icon updated to match IX Revival version, text updated to remove null reference, updated mechanics to introduce counterplay for player ships, see Paragon (IX/HG) ship patch notes
-(SIC) Modular Fleet Override combined with Andradanism XO skill Doctrinal Purity increases strike craft damage to +20%, previously the bonus was inconsistent, showing 15% in the XO skill but 25% in the hullmod
-(SIC) Political Officer hullmod added to the game, see Andradanism patch nodes under Misc

Fighters
-Kite (P) Attack Corvette DP for the Thunderbox pirate carrier reduced from 20 to 15 points each

Ships
-Aggressor all variants built-in Unstable Injector replaced by Combat Injector hullmod, adds +10 speed, with a further +10 speed and +25% maneuverability when ship system is active
-Aggressor (T) ship variants updated to be more aggressive
-Bellicose deployment point cost reduced from 27 to 25
-Brawler/Centurion/Hammerhead (LG) reverted to base game versions since they now have the Energy Bolt Coherer included, this increases the LG frigate Ordnance Points by 2 each from 45 to 47 for the Brawler (LG) and 50 to 52 for the Centurion (LG), frigate ship variants updated
-Glycon shield radius increased
-Onslaught (LC) is now visible in the codex, its unique hullmod renamed from Special Modifications to Supreme Modifications, effect is unchanged
-Paragon with Interdictor Array cooldown reduced from 15 to 12 seconds
-Praxis (P) bounty cruiser variant updated to be more aggressive
-Preceptor (LG) ship ordnance points increased from 79 to 80, ship variants updated
-Thunderbox variant that uses Kite (P) Attack Corvettes have been refit to match new lower strike craft DP
-Tigershark (EX) ship system updated from Plasma Jets to Reactor Overcharge, which improves weapon damage, top speed, and maneuverability for a short time
-Torchbearer (LG) ship ordnance points increased from 79 to 80, ship variants updated
-Unifier (LG) ship ordnance points increased from 131 to 135, ship variants updated

Weapons
-Atropos MIRV Launcher descriptive text updated to match the number of submunitions launched
-Deluge Seeking Repeater projectile hp lowered from 250 to 150, sprite color updated
-Thermal Ablation Cannon built-in weapons on the Aggressor/Onslaught (T) range reduced from 1000 to 800

[IX Revival]
Misc
-Ultracapacitors ship system activation sound updated to match ET version

Hullmods
-Antecedent Device can now be fitted to the Paragon (HG)
-(Commissioned Crews) Drone Tactics commission hullmod for the Trinity Worlds renamed to Drone Command Mastery to differentiate it from Synthesis XO skill Drone Tactics, effect changed from +1000 su range for Nimbus drones to +3% all strike craft damage, +5% if ship has Drone Control Node hullmod, +7% if ship has Enhanced Control Node
-Interdictor Array updated mechanics to introduce counterplay for player ships, see Paragon (IX/HG) ship patch notes
-Plasma Ramjet built-in on the Tigershark (IX/TW) updated, Reactor Overcharge system activation time improved from 6 to 8 seconds, speed bonus is improved from 80 to 100, weapon damage bonus is reduced from 50% to 35%.
-Reactive Combat Shields damage reduction increased from 40% to 50% when active (60% when combined with Synthesis XO Dynamic Shields ability)

Ships
-Equalizer (TW) fixed the missing reactor power-up graphics when using Ultracapacitors ship system
-Firebird (A/TW) gains Plasma Ramjet hullmod, ship system updated to Reactor Overcharge, improving weapon damage, top speed, and maneuverability for a short time, with a higher duration and speed bonus but lower damage bonus compared to the EX ship system version
-Glycon (TW) shield radius increased, Missile Autoloader built-in hullmod changed to Modernized Rangefinder, increased deployment point discount from 2 to 4, ship variants updated
-(PAGSM) Iapetus (TW) ship variant updated, Superior Point Defense range bonus for PD improved from 50 to 100
-Paragon (IX/HG) Interdictor Array cooldown reduced from 15 to 12 seconds, engine shutdown effect no longer affects ships equipped with (ET) Adaptive Thruster Control or Insulated Engine Assembly
-Paragon (HG) updated, OP reduced from 380 to 355, front launchers changed from two large missiles to a built-in Vampyr DEM or enhanced Antecedent Device, Advanced Missile Autoforge built-in hullmod no longer regenerates large missile ammo but now increases missile rate of fire by 25% in addition to its other effects, large missile weapons previously equipped to the ship should be placed in inventory
-Tigershark (IX/TW) ship system updated to Reactor Overcharge, improving weapon damage, top speed, and maneuverability for a short time, with a higher duration and speed bonus but lower damage bonus compared to the EX ship system version

Weapons
-Antecedent Device launch delay reduced from 25 seconds to 20 seconds which increases DPS from 320 to 400, detonation range increased from 150 to 200, explosive radius increased from 400 to 500, EMP resistance improved from 2 to 5 hits, damage is now split into 2 packets of 4000 energy to bypass overfluxed shields on the second hit, weapon effect descriptions have been updated
-Electrostatic Projector damage reduced from 800 (200) to 600 (150), extra energy damage percentage increased from 25% to 33% but the actual extra amount of 200 (50) remains unchanged
-Impact Fusion Cannon range increased from 800 to 900
-Photon Hammer flux cost increased from 240 to 300 which reduces flux efficiency from 0.8 to 1.0
-Stormwall Salvo Launcher volley increased from 9 to 12 shots, damage increased from 100/s to 120/s
-Vampyr DEM bolts will now target up to 3 enemy fighters if the missile was targeted at fighters or the only valid targets nearby are fighters, EMP bolt graphics updated to have brief travel time

Emergent Threats v1.2.5

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@vice-grip vice-grip released this 29 Jan 08:44
4d40a49

v1.2.5 Compatible with v1.1+

[Emergent Threats]
Fighters
-Starquake loses the stay_in_front_of_ship tag, and will now hover behind the carrier when possible

[IX Revival]
Bugfix
-IXNoNexModPlugin.java class is properly named to match the file name so the no nex version of mod_info.json now works properly

Ships
-Iris (IX/TW) missing manufacturer and faction indicator in naming fixed

Fighters
-Starquake (TW) loses the stay_in_front_of_ship tag, and will hover behind the carrier when possible

Weapons
-Conversion Lance rebalance, damage increased from 240 (160) to 300 (160), flux cost changed from 600 (400) to 600 (320), actual flux efficiency improved from 1.25 to 1.0 to make it more attractive when compared to the High Intensity Laser

Emergent Threats v1.2.4

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@vice-grip vice-grip released this 24 Dec 10:17
a5fa6ba

v1.2.4 Compatible with v1.1+

[Emergent Threats]
Bugfix
-Flash bombers should no longer crash the game when using the mod replacement files to restore their original behavior

Misc
-Ship skills Light of Sindria, Mass Deployment, Rapid Deployment, Targeting Sweep codex type changed from Fighter to Carrier
-Shattered Fortress mission now has Torchbearer carriers in the enemy fleet

Hullmods
-Modular Seeker Lens s-mod bonus condition (active/inactive) now displays correctly, previously the bonus worked as intended but the text would always show inactive

Ship
-Torchbearer/Torchbearer (E) Diktat light carrier added to the game, the (E) export variant is sold by the Diktat and independents, but is only used by independents
-Preceptor Diktat light carrier frequency of appearance in Diktat fleets reduced
-Various ship variants updated with Deluge Seeking Repeater

Weapons
-Atropos MIRV submunition count increase from 2 to 3
-Deluge Seeking Repeater added to the mod, Seeker medium slot weapon sold by Tri-Tachyon, used by Tri-Tachyon and Remnants

Notes for translator
ET needs update:
data/config/modFiles/magicBounty_data.json added line 713 "vice_torchbearer_lg_elite": 3,
data/hullmods/vice/ModularSeekerLens.java added line 40
data/hulls/ship_data.csv added vice_torchbearer_base
data/hulls/vice_preceptor_base.ship updated, hullName needs translation
data/hulls/vice_torchbearer_base added
data/hulls/skins/vice_torchbearer_e.skin
data/hulls/skins/vice_torchbearer_lg.skin
data/strings/descriptions.csv added vice_deluge_repeater, vice_torchbearer_e, vice_torchbearer_lg
data/strings/descriptions.csv vice_lightofsindria, vice_massdeployment, vice_rapid_deployment, vice_targetingsweep text2 Fighter -> Carrier
data/variants/paragon_Escort
data/variants/radiant_Assault
data/variants/vice_aquilon_assault
data/variants/vice_incandescent_elite
data/variants/vice_lampetia_aberrant
data/variants/vice_resplendent_elite
data/variants/vice_stonefish_saturation
data/variants/vice_stonefish_seeker
data/variants/extra/vice_flamebreaker_ex_support (new file)
data/variants/extra/vice_intrepid_ex_assault
data/variants/extra/vice_intrepid_ex_strike
data/variants/extra/vice_tigershark_ex_assault
data/variants/lionsguard/eagle_LG_Assault
data/variants/lionsguard/vice_torchbearer_lg_elite
data/variants/lionsguard/vice_torchbearer_lg_standard
data/variants/mission_diamond/vice_astral_automated
data/variants/mission_diamond/vice_aurora_automated
data/variants/mission_vantage/vice_medusa_automated
data/variants/vice_torchbearer_e_attack
data/variants/vice_torchbearer_e_escort
data/weapons/weapon_data.csv vice_atropos_mirv damage/shot 2000 -> 3000, customPrimaryHL 2 -> 3

Emergent Threats v1.2.3

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@vice-grip vice-grip released this 18 Dec 06:46
f9f5c04

v1.2.3 Compatible with v1.1+

[Emergent Threats]
Bugfix
-(Progressive S-mods) Abomination Interface/AI Subsystem Integration/Seeker Lens fixed a crash to desktop bug when examining hullmods through Progressive S-mods menu or in-game codex

Ships
-Various high-tech ship variants updated with Laser Collimator hullmod

Weapons
-Fandance rebalance, projectile hitpoints lowered from 250 to 100, dps decreased from 400 to 300 while flux cost increased from 320 to 360 (flux ratio increased from 0.8 to 1.2), range increased from 700 to 800 to match Deadeye and Thundermark

Hullmod
-Laser Collimator flux penalty reduced from 40/80/120/200 to 30/60/90/150, hullmod now works with tactical and siege burst laser and will occasionally be found on more Tri-Tachyon and Remnant ships

[IX Revival]
Hullmods
-Dedicated EWAR Suite fixed a missing value in the description text

Note to translator
ET
data/hullmods/hull_mods.csv vice_laser_collimator string/smod string updated, added remnant tag
data/hullmods/vice/AbominationInterface.java line 113 updated
data/hullmods/vice/AISubsystemIntegration.java line 121 updated
data/hullmods/vice/LaserCollimator.java getDescriptionParam/getSModDescriptionParam updated, mag Map values and strings updated
data/hullmods/vice/SeekerLens.java line 54 added

(fits changed so displayName needs updating when using new file, other variants unchanged)
data/variants/vice_aquilon_beam
data/variants/vice_candor_emp_support
data/variants/vice_incandescent_elite
data/variants/vice_lampetia_anomalous
data/variants/mission_vantage/vice_medusa_automated
data/variants/nova_Attack
data/variants/nova_Standard
data/variants/vice_odyssey_tt_attack
data/variants/paragon_Escort
data/variants/vice_resplendent_advanced
data/variants/extra/vice_bellicose_ex_strike
data/variants/extra/vice_equalizer_ex_strike
data/variants/extra/vice_flamebreaker_ex_strike
data/variants/extra/vice_intrepid_ex_strike
data/variants/extra/vice_mandrake_ex_strike

IX
data/hullmods/ix/DedicatedEWAR.java line 41 index == 1 -> index == 5
data/hullmods/tw/SeekerLens.java line 56 added

Emergent Threats v1.2.2

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@vice-grip vice-grip released this 05 Dec 10:32
f9f5c04

v1.2.2 Compatible with v1.1+

[Emergent Threats]
Bugfix
-(SIC) Removing a Synthesis officer will now properly remove adaptive subsystem hullmods on player ships that no longer qualify for their use
-Fixed missing tag on Fermion Decoupler that prevented them from being traded to Zunya Glamor-Rotanev
-Fixed a bug that caused enemy station modules to always gain Adaptive Phase Coils
-Fixed an old "the the" typo in the mission description of To Hunt A White Whale

Misc
-(NEX) Added a new Tri-Tachyon phase destroyer super ship start
-Asking Zunya Glamor-Rotanev for fuel or supplies will now have her grant the player an Atlas (TT) instead of a Banteng (TT)

Hullmods
-Modular Seeker Lens flat range bonus decreased from 400 to 300
-(SIC) Synthesis executive officer Drone Tactics skill description updated, now allows AI Subsystem Integration to convert all equipped fighters to drones and gain the related Drone Tactics damage bonus, Abomination Interface does not convert fighters to drones but also grants the damage bonus to equipped squadrons
-(SIC) Adaptive Drone Bay can now also equip any type of strike craft when Drone Tactics is paired with AI Subsystem Integration or Abomination Interface on ships that are not already automated
-(SIC) AI Subsystem Integration and Abomination Interface descriptions updated with new dynamic text when Synthesis executive officer/Drone Tactics skill is active, Drone Tactics skill also adds additional dynamic text to Adaptive Drone Bay and Adaptive Flight Command

Ships
-The Banteng (TT) should no longer show midline orange colors when jumping into hyperspace
-Added the Atlas (TT), and Tri-Tachyon should no longer use the stock Atlas

Weapons
-Deadeye Plasma Seeker and Fandance Impulse Seeker given hightech_bp tag, will show up on more markets and in the high tech blueprint package
-Fandance firing sound updated
-Voltaic Multipulser changed to a more effective assault range weapon, range reduced from 800 to 700, rate of fire increased by 50%, flux ratio increased from 1.4 to 1.5, ammo regen and sustained flux cost increased by 30%, ammo increased from 12 to 16
-Voltaic Flechette Launcher renamed Volatile Fragment Launcher, reworked with new sprite as an area point defense weapon that fires heavier fragmentation projectiles that can be intercepted, and emits potentially shield piercing EMP arcs on hit when the firing ship is surrounded by a Fragment Swarm
-Removed an extra copy of the Heavy Adjudicator (Replica) from the codex

[IX Revival]
Bugfix
-(ET/NEX) Independent players who spawn inside IX Battlegroup/Trinity Worlds home system at the start of the game should now spawn far away from any hostile colonies, and discover an interesting derelict if Emergent Threats is also enabled
-ER Brightburn CIWS built-in weapon on the Iris (IX) will no longer shows up as buildable option from contacts

Hullmods
-Removed an extra copy of the Seeker Lens from the codex so that it doesn't show up twice when Emergent Threats and IX Revival are both insstalled

Ships
-The Banteng (IX/TW) should no longer show midline orange colors when jumping into hyperspace
-Scarab (IX) Honor Guard variant added, the Honor Guard will no longer use stock Scarab (IX) variants without S-mods

Weapons
-Removed an extra copy of the Electronic Warfare Suite from the codex

Note for translators:
(ET updates)
data/campaign/rules.csv ZGRstartPitchEndRequestFuel2 script updated
data/campaign/rules.csv ZGRstartPitchEndRequestSup2 script updated
data/hullmods/hull_mods.csv vice_ai_subsystem_integration second paragraph moved to class file
data/hullmods/hull_mods.csv vice_ship_renamer_laertes (does not need translation)
data/hullmods/hull_mods.csv Atlas (TT) related mods
data/hullmods/vice/AbominationInterface.java
data/hullmods/vice/AdaptiveDroneBay.java
data/hullmods/vice/AdaptiveFlightCommand.java
data/hullmods/vice/AISubsystemIntegration.java
data/hullmods/vice/ModularSeekerLens SEEKER_FLAT_RANGE_BONUS 400 -> 300
data/hulls/ship_data.csv vice_atlas_base
data/hulls/ship_data.csv vice_banteng_base
data/hulls/ship_data.csv vice_banteng tech: High Tech -> Midline
data/hulls/vice_banteng_base.ship
data/hulls/skins/vice_atlas_tt.skin
data/hulls/skins/vice_banteng_tt.skin
data/scripts/xo/synthesis/SubsystemIntegration.java
data/scripts/vice/util/NameListUtil.java added TTS_LAERTES
data/scripts/strings/descriptions.csv vice_laertes_wreck
data/variants/freighters/vice_atlas_tt_expedition.variant
data/variants/freighters/vice_atlas_tt_long_haul.variant
data/variants/freighters/vice_atlas_tt_modular.variant
data/variants/vice_mutilator_startship.variant
data/weapons/weapon_data.csv asm_fermion_decoupler tags: threat
data/weapons/weapon_data.csv asm_flechette new name and stats
data/weapons/weapon_data.csv asm_voltaic_multipulser new stats
data/weapons/weapon_data.csv orr_har_ex tags: codex_unlockable -> hide_in_codex
data/weapons/weapon_data.csv vice_deadeye_plasma tags: hightech_bp
data/weapons/weapon_data.csv vice_fandance_seeker tags: hightech_bp

(IX Updates)
data/hullmods/hull_mods.csv Dawnstar Generators and Energy Weapon (amp/inhibit/overcharge) hullmods gain no_build_in tag
data/hullmods/hull_mods.csv tw_seeker_lens gains hide_in_codex tag
data/hulls banteng_ix_base.ship "style": "HIGH_TECH"
data/scripts/ix/util/NameListUtil.java added Mysterious_Derelict
data/variants/scarab_ix_honor.variant
data/weapons/weapons.csv brightburn_ciws_ix_er new tags
data/weapons/weapons.csv ewar_suite_ix tag: hide_in_codex
data/world/faction ix_battlegroup.faction variantOverrides added "scarab_ix_paradox":3, "scarab_ix_temporal":3,"scarab_ix_honor":0
data/world/faction ix_core.faction variantOverrides added "scarab_ix_paradox":0, "scarab_ix_temporal":0,"scarab_ix_honor":3

Emergent Threats v1.2.1

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@vice-grip vice-grip released this 16 Oct 06:56
09b3879

v1.2.1 Compatible with v1.1+

[Emergent Threats]
Bugfix
-Vultaic Multipulser fired by a Threat Swarm equipped ship will no longer bounce back at the firing ship when hitting a friendly target, although it may still chain to other allies due to friendly fire

Systems
-Interdictor Array system damage increased from 2000 to 3000 kinetic, recharge duration lowered from 20 to 15 (see IX Revival Systems patch notes)

Hullmods
-Abomination Interface OP cost lowered from 5/10/15/25 to 3/5/7/10
-Seeker Lens built-in on the Stonefish has icon standardized with the IX version
-Modular Seeker Lens standard hullmod added to the game, known and sold by Tri-Tachyon
-Interdictor Array description updated to 3000 damage, clarifies a second hit while engines are disabled causes a flameout

Ships
-Iris (EX) ship and variant updated to have a modular Active Flare Launcher and Combat Flux Shunt ship system (.skin converted to .ship with new ship_data.csv entry and ship description)
-Odyssey (TT), Lampetia, and Resplendent (EX) secondary drone bays will gain Defensive Targeting Array if the main ship is equipped with the hullmod, causing secondary drones to act more consistently
(Updated OdysseyMilspec, LampetiaRemnant, ResplendentPrototype)
-Various ship variants making use of Seeker weapons updated with new Modular Seeker Lens hullmod

Weapons
-Interceptor Burst Laser built-in on the Iris (EX) damage increased from 275/s at 1.0 flux to 330/s at 0.8 flux

[IX Revival]
Bugfix
-Fixed an issue where removing the Soliton Burse Emitter from an Intrepid (IX) or Radiant (IX) would not grant the 20 OP discount, and Dedicated EWAR Suite hullmod updated to indicate 20 free OP is not displayed on the ship fitting screen
-Flourish undershield flux pool increased from 2400 to 2500 to match intended hullmod performance
-Aquilon (IX/TW) should no longer show 0 weapon flux/sec on fitting screen regardless of actual value

Misc
-Added new tip about farming Panopticon Cores from Cartel Enforcer fleets at Marzanna
-Expanded Gregory Wakefield tip to make it more clear exactly how to find him
-Undershield sound has been removed so the activating sound is not constantly playing while shield is down

Systems
-Interdictor Array system damage increased from 2000 to 3000 kinetic, recharge duration lowered from 20 to 15, this allows a pilot with Systems Expertise to permanently flameout and lock down one ship in range, which may be extremely overpowered, so the system will probably be rebalanced in the future

Hullmods
-Interdictor Array description updated to 3000 damage, clarifies a second hit while engines are disabled causes a flameout

Ships
-Iris (IX/TW) updated to have a modular Active Flare Launcher and Combat Flux Shunt ship system, Iris (IX) cost reduced from 67500 to 60000, fleet points reduced from 12 to 11 (.skin converted to .ship with new ship_data.csv entries and ship descriptions, the added ix_shield_vent_iris module and Heavy Undershield hullmod are unused)
-Iris (IX) gains ER Brightburn CIWS with slightly longer range than standard version
-Most IX/TW ship variants updated to account for reduced Morningstar reduced OP cost

Hullmod
-Reactive Combat Shields can now always be equipped on Paragon (IX/TW) and any other Paragon variant that converts its ship system to an Interdictor Array (ET Bounty hullmod). For such ships, the damage reduction effect will always activate regardless of shield efficiency, and the activation flux threshold is lower by 10%

Structures
-Surveillance Center can now be equipped with a Panopticon Core, increasing the structure's stability bonus from 2 to 3 if the planet is not under active Panopticon Monitoring

Weapons
-Antecedent Device and Vampyr DEM gain the DO_NOT_AIM tag
-Brightburn CIWS flux ratio improved from 0.75 to 0.5, ammo from 90 to 120, sustained damage from 300 to 400, range from 650 to 700
-Lightbringer CIWS fitting reduced from 10 to 9 OP, flux ratio improved from 0.75 to 0.65, sustained damage improved from 200 to 250, range from 500 to 600
-Muon Siege Lance (standard/fighter) extra arcs total damage reduced from 100% energy 200% EMP to 50% energy 100% EMP, extra damage amount now stated in weapon description
-Muon Streamer renamed Muon Burst Lance, mechanics reworked into single burst beam, extra damage lowered from 100% energy 100% EMP to 50% energy 100% EMP
-Interceptor Burst Laser built-in on the Iris (TW) damage increased from 275/s at 1.0 flux to 330/s at 0.8 flux

Emergent Threats v1.2.0

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@vice-grip vice-grip released this 06 Oct 07:04
17d01d7

v1.2.0 Compatible with v1.1+

[Emergent Threats]
Bugfix
-Fixed various mission bounty ships with the Mission Deploy hullmod unintentionally adding their special effects while in player hands
-Fixed Adaptive Pulse Resonator/Modular Beam Coherer reducing the range of not strictly energy beam weapons (hybrid, universal etc)

[IX Revival]
Bugfix
-Pirate fleets should no longer mention intercepting a strange transmission, only colonies (asm_ix_pirateCircumfixIntro, asm_ix_pirateCircumfixIntroRepeat have new conditions)
-Handing in a planet killer to the IX Battlegroup/Trinity Worlds in exchange for a ship will now grant the ship properly if reputation with the faction is already maxed out
-Fixed an issue with IX Revival crashing without Emergent Threats also being loaded (AuroraASMHandler hullmod called the wrong NameListUtil, new names added to IX version of NameListUtil)
-Equalizer (TW) no longer counts as a carrier
-Fixed some typos

Ships
-Omen (TW) variant updated