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1.6.14.0

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@viclew1 viclew1 released this 22 Jul 16:43
· 1 commit to master since this release

New version 1.6.14.0 is finally here!

AI improvements

  • A LOT of AI optimizations, the computations are much faster allowing for better outcomes (however, the RAM used during a fight is higher than before)
  • The AI now uses and understands buffs and heals.
  • You can now configure a few things on the fight AI, both defined in the character set parameters:
    • you can allocate a time range to the fight AI for each fight operation (parameter in the character set parameters). The minimum value is 800 milliseconds (0.8 seconds)
    • you can pick an ideal distance to enemies as a range. The AI will be more likely to respect a distance to the closest enemy within this range.
  • I hope you won't miss it too much, the red box in the characters tab saying "WORK IN PROGRESS" is gone. But it's not only gone, it's actually replaced by a feature! You can now use healing items! For this, you need to configure 3 different parameters:
    1. In the general global settings, you can pick the "Missing healing item behaviour", this will decide what to do when you run out of healing items and you're trying to heal yourself. Two possible options:
      • The script stops
      • The character just waits until its HPs are regenerated
    2. In your character general parameters, you need to assign the position in your item bar where the healing item can be found (only one will be taken into account, so it's useless, and not supported, to put multiple ones)
    3. The HP threshold of your character, in the character set parameters. By default, it's 50%. Meaning that it won't ever need to heal because you always leave a fight with at least 50% hp.
  • Companions/Sidekicks handled!
    • For non-VIP, they only pass their turn but at least won't make the bot crash anymore. However, VIP members can select their behaviour in the character set parameters (Fight, Pass turns, or Let player play)

VIP

  • Companions/Sidekicks can fight for you (same as in the BETA), you can edit their fight behaviour in the character set parameters
  • The fight behaviour as a following character is not in the follow character script parameters anymore. You can now find it in the character set parameters, making it possible to run all your follow character scripts at once without worrying too much about which character should be a fighter or a pass turner, as this will be configured at the character set level
  • Dead following characters don't crash anymore in the fight
  • Following character don't try to join a fight against a resource defender anymore

Paths

  • You can now share paths with your friends easily! A few steps are required to share a path:
    1. Select a path and click on the copy button on the top right of the path
    2. Send it to your friend
    3. Your friend now needs to go to the import tab in the paths tab, paste the path you've sent him, and click on the import button. Voilà! The path is shared.
  • Small UI improvements making the path tab more in tune with the rest of the app

General improvements

  • There is a lot less to download from the server at startup, and the timeout is now higher. This should help people with connection troubles to my server. I'm not sure yet why this happens to some people, but well, I guess it has to do with Brazil being kinda far from France.
  • Spells are now cast using a click on the spell instead of a keystroke. This will drastically reduce the chances of fucking up the fight by pressing keys like ctrl & shift, or simply by scrolling up or down.
  • The parameter determining when to go to bank has changed. It is now a percentage, which makes it more easy to understand. For example, if you put 95%, the bot will return to bank once 95% of its inventory is filled. You can find this parameter in the same place as before, in the character general parameters.
  • Moved a parameter to the general global settings, the "pass turn delay for follower characters and sidekicks". Its default value is now 800 to 1000 milliseconds, it was too low before, and I think that's what caused some bans.
  • There is now a statistics section in the characters tab! You can check there several info of your farming session (amount of fights, archmonsters found, successful hunts, job levels and harvests count, ...). More to come in there in the future!
  • A button to select or unselect all sub-paths of a path in the exploration tab
  • There is now a copy button on the monsters in the metamob tab to copy their name

Treasure hunts

  • The treasure hunt fight AI now uses the regular fight AI, with this, the need to have a map where you have 4 empty spaces next to you is gone. If you have a spell with no line of sight required, your character will use it to hit hidden targets.
  • The script will fail if you reach the turn 10 against the chest, instead of passing the turn forever.
  • The time allocated to find the next operation against a chest is configurable using the same parameter as for regular fights (in the character set parameters)

Fixes

  • Astrub bank is now removed, there were quite a few issues with it because, depending on your astrub quests advancement, it was possible not to be able to talk to the banker
  • Avoid clicking on harvestables behind other interactives to avoid missclicks leading to unexpected map changes
  • The bot doesn't fight volkorns anymore when exploring an area where they can be found

What's next?

With Unity arriving quite soon, I'll put new features development aside for now. My main priorities are:

  • Rest a bit after this big ass version
  • Update the documentation with the new changes (+ translate it, which is already done, but I'm a lazy bum and didn't handle translations on the site yet)
  • Bug fixes
  • Try to port to unity when it arrives. I strongly highlight TRY, because I'm not sure yet of what I'll actually do if that is too much of a pain.