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Releases: vicmrp/CS2-UnifiedVerifiedMods

Unified Verified Mods 0.6.1

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@vicmrp vicmrp released this 10 Oct 14:48

UVM 0.6.1 continues the 0.6.0 release on main and moves all registry traffic and links to https://uvm.vezit.net.

Existing signed evidence remains valid without rewriting signatures. New attestations use the new registry audience. The Observe integration from 0.6.0 is retained.

Published to Paradox Mods, ID 159198. Both .NET client test suites and all 16 registry tests pass. Two clean mod builds match; the registry records author self-verification, not an independent audit.

Unified Verified Mods 0.6.0

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@vicmrp vicmrp released this 19 Sep 16:24

UVM 0.6.0 includes the native in-game mod list, automatic local Observe connection, synchronized filters, and guidance for requesting build evidence through Observe's new Inform the modder panel.

Subscribe to Unified Verified Mods on Paradox (ID 159198), or use the manual package. Do not load both copies: rename an existing local Mods/UVM folder to .UVM before subscribing. Restart the game to load a new DLL. Observe 0.12.0-beta-vibe-coded is the optional companion.

The registry now shows mod artwork and a separate Paradox link, and explains optional website analytics at https://vezit.net/analytics/.

The mod DLL matches two separate clean builds. Signed evidence from vicmrp is available at vezit.net; this is an author rebuild, not an independent security audit. The package also includes the existing UVM CLI 0.3.0 and guides. MIT license.

UVM 0.5.0 — Observe bridge beta

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@vicmrp vicmrp released this 19 Sep 15:41

UVM 0.5.0 adds a local bridge for Observe 0.11.0-beta-vibe-coded.

  • Native mod inventory with icons and last build checks under Options > Unified Verified Mods > Scan.
  • Automatic same-user connection and reconnection; fixes the Windows named-pipe owner mismatch.
  • Code-only and loaded-only filters synchronize both ways and persist across restarts.
  • Green connection check requires a recent successful handshake. The OBSERVER button opens the installation guide.

This is a GitHub bridge beta, separate from the current Paradox package. With the game closed, disable the subscribed UVM copy in your playset, then copy mod/UVM into %USERPROFILE%/AppData/LocalLow/Colossal Order/Cities Skylines II/Mods/. Never load both copies. The ZIP also includes the existing .NET 10 CLI, documentation and mod checksum. Rename the local folder .UVM before returning to the subscribed version.

No game DLLs or private data are included. This beta does not inherit an older binary's REPRODUCED status. A matching build is not a safety audit, and shared game-process activity does not identify an individual mod caller.

Validation: 28 client checks on .NET 4.8 and .NET 10, successful local game connection (24 packages), and live filter changes in both directions. The registry update passed its 14 tests and was deployed through Coolify.