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2.10.0

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@github-actions github-actions released this 18 Jan 13:51

CCT FGR mode is here!!!

You can now track stats for doing whole campaigns, lobbies or any other configuration of multiple maps in a row deathless!

Adding this was basically a million little bandaid solutions in a trench coat, so this is almost certainly gonna cause some trouble here or there. To make a full-game-run path, use the cct-fgr command for more information.

When in FGR mode, CCT prepends the maps SID + AreaMode to all debug room names to uniquely identify rooms on the path. Oher than that, an FGR path is just all checkpoints of all maps mashed together into 1 path. All other features of CCT just see the FGR path as a normal path, so everything should work as normal.

Additional FGR features:

  • 4 hotkeys: Go To Next Map, Go To Previous Map, Reset Run (back to first map), Toggle "In Run" State.
    • The "Go To Next Map" teleport button will only keep the run going when used in the final room of a map. Any other case or button will "reset" the run.
  • Special indicators on the graph overlay for map transitions
  • Setting: Continuous Session Timer. When enabled, this will keep the session timer (the small timer) going between chapter while in a run.
  • Picking up the golden is not necessary. You are considered "in a run" when you are in the first room of the path and don't perform any action that would consider the run failed (e.g. dying, restarting chapter, hotkey teleporting except when forward and in the final room of a map)
  • FGR which contain a death-warp are a bit weh. You'll have to toggle the run state via the hotkey before the death-warp, then toggle it again afterwards. There is no easy solution for this problem sadly.

Other Stuff

  • Added an indicator for the session PB on the graph overlay. The golden PB bar below the graph will now be colored orange to show how far the session PB got.