Skip to content

Improve Graphics Capabilities #1790

Description

@tmwaldo1-ai

Before Creating the Enhancement Request

  • I have confirmed that this should be classified as an enhancement rather than a bug/feature.

Is your feature request related to a problem?

From what I can tell, this port of ROBLOX is based on the android version (which makes a lot of sense considering android is based on Linux). An unfortunate side effect of this is that the Graphics settings seem to be held back. The most noticeable shortfall is antialiasing, which it either doesn't do as well as the Windows client or just doesn't do at all. While this makes sense for android devices since they don't usually have very high screen resolutions, and are often limited in their graphical processing capabilities, it really looks quite bad on desktop.

Describe the Solution you'd Like

Simply put, I am curious weather it is possible to counteract this in some form. While I am not super familiar with rendering, there are 2 ways I can think of that could be done to mitigate this:

  1. Supersampling the Roblox window to a higher resolution, thus eliminating the need for antialiasing. While I don't fully understand the technical details of how Sober works, I consider this to be the easiest way to fix this issue.

Describe Alternatives you've considered

  1. Somehow introduce antialiasing in between Roblox and Sober. I am still new to Linux stuff, so this may not even really be possible. But still, I do wonder if it is possible to add some form of graphics layer to whatever rending Sober uses.

Additional context

Again, I am still quite new to Linux stuff, but the open source nature of everything has been really cool to me! I'd love to help out with this in any way that I can.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions