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Gaussian Render Scan 1.0.0

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@virtualrepublic virtualrepublic released this 23 Sep 19:05
· 67 commits to main since this release

First public release.

  • Guide in seven steps with a check per step; blue buttons show the next action, red status
    lines what is missing.
  • 1 Scene & Camera – Prepare Scene: Cycles on the fastest GPU backend with scan render
    settings; lens and look target of the scan camera.
  • 2 Look Target – Put Selection into Collection, reuses an existing collection, frames the
    geometry.
  • 3 Group & Align to Ground – for objects that stand on a ground.
  • 4 Camera Sphere – 20 to 1280 cameras; Fill Each View and Center in Each View make the
    model fill and centre every square image; upper hemisphere or full sphere.
  • 5 Build Camera Animation – one keyframe per camera, fresh from step 4; scene versions
    (<Name>_v001.blend) with their own dataset folder; Live Camera Adjust for one view or the
    whole sphere, with Cancel.
  • 6 Render Settings & Output – render output straight into the dataset folder of the version.
  • 7 COLMAP Export – cameras, poses and a start point cloud from all model vertices plus surface
    points; GPU visibility filter; crop box; reuse of an unchanged point cloud; auto scale with the
    factor in <vNNN>_gscan_export.json; works with Postshot and LichtFeld Studio.
  • Requires Blender 4.1 or later.

Install: download gaussian_scan.py below, then in Blender Edit → Preferences → Add-ons → Install from Disk…