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Gaussian Render Capture 1.1.5

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@virtualrepublic virtualrepublic released this 24 Sep 15:33
· 28 commits to main since this release
  • Build Camera Animation sizes the camera in the viewport to the sphere (10 % of its radius)
    instead of Blender's 1 m, which hid small models – unless you changed the size yourself.
  • Step 6 renders the images itself: Render Cycles (exact path tracing, settings of Prepare Scene)
    or Render EEVEE (much faster, lighting approximated; a capture preset is applied once – ray tracing
    and fast GI at full resolution, soft shadows, overscan, 256 samples). The scene is saved first,
    so settings changed just before are kept. Esc cancels.
  • Command Line Render (headless): instead of rendering in Blender, the buttons save the scene and
    write a double-click script next to it that renders headless with the same Blender version
    (.cmd on Windows, .command on macOS, .sh on Linux).
  • Start points take the material base colour by default; face points now carry it as well
    (before, they were always grey).
  • Blender 4.1 with OptiX: Cycles denoises with OptiX – OpenImageDenoise fails there on systems
    with a current Intel graphics driver.

Install: download gaussian_capture.py below, then in Blender Edit → Preferences → Add-ons → Install from Disk…