Gaussian Render Capture 1.1.5
- Build Camera Animation sizes the camera in the viewport to the sphere (10 % of its radius)
instead of Blender's 1 m, which hid small models – unless you changed the size yourself. - Step 6 renders the images itself: Render Cycles (exact path tracing, settings of Prepare Scene)
or Render EEVEE (much faster, lighting approximated; a capture preset is applied once – ray tracing
and fast GI at full resolution, soft shadows, overscan, 256 samples). The scene is saved first,
so settings changed just before are kept. Esc cancels. - Command Line Render (headless): instead of rendering in Blender, the buttons save the scene and
write a double-click script next to it that renders headless with the same Blender version
(.cmdon Windows,.commandon macOS,.shon Linux). - Start points take the material base colour by default; face points now carry it as well
(before, they were always grey). - Blender 4.1 with OptiX: Cycles denoises with OptiX – OpenImageDenoise fails there on systems
with a current Intel graphics driver.
Install: download gaussian_capture.py below, then in Blender Edit → Preferences → Add-ons → Install from Disk…