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We are thinking about refactoring and only sending points that are within view given the map lat/long coordinates. At further zoomed out levels we would do some data smoothing so that given a particular number of pixels available we only send what would occupy a single pixel and achieve the visual representation without excess.

TileLayer is for this exact purpose.

Run time performance is browser/hardware bound, but low thousands should not have a visible overhead. If you haven't, check out these documentations:

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Answer selected by JamesRexMiller4
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