fix(scan): truncate shodan banners on rune boundaries - #326
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truncateBanner sliced by byte offset, so a multibyte utf-8 rune landing across the limit was cut mid-sequence and emitted invalid utf-8. shodan banners routinely carry non-ascii bytes, so this corrupted logged and printed output. count runes instead so the cut lands on a boundary.
pr summary2 files changed (+9 -2)
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Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #326 +/- ##
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Coverage ? 54.75%
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Files ? 81
Lines ? 6874
Branches ? 0
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Hits ? 3764
Misses ? 2841
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vmfunc
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Jul 22, 2026
vmfunc
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correct fix, byte slicing at maxLen was splitting multibyte runes on hostile banner data. maxLen becomes a rune count instead of a byte count now, which is what you actually want for banner display. good test cases too. in.
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truncateBanner sliced by byte offset, so a multibyte utf-8 rune landing
across the limit was cut mid-sequence and emitted invalid utf-8. shodan
banners routinely carry non-ascii bytes, so this corrupted logged and
printed output. count runes instead so the cut lands on a boundary.