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3 changes: 3 additions & 0 deletions binding_generator.py
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,9 @@ def print_file_list(api_filepath, output_dir, headers=False, sources=False):
print(str(source_filename.as_posix()), end=end)

for engine_class in api["classes"]:
# TODO: Properly setup this singleton since it conflicts with ClassDB in the bindings.
if engine_class["name"] == "ClassDB":
continue
header_filename = include_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".hpp")
source_filename = source_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".cpp")
if headers:
Expand Down
2 changes: 2 additions & 0 deletions godot-headers-temp/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,3 +2,5 @@

The `godot-headers` repository will eventually be updated to latest master but
for now use this hardcoded copy.

Based on 04c64b59a12a0ea9a2dfa153c630693c7391827d
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