Voidworks 0.5.31
Supports separate preview metadata for each ship hull and upgrade module, so unrelated ship PRs no longer need to edit one shared manifest after the game migration.
Existing game checkouts remain supported. Updating Voidworks alone keeps their current manifest format; after updating the game code, saving or refreshing previews uses the new format automatically. Update Voidworks before adopting the game migration.
Preview updates reuse unchanged images and back up retired metadata. Switching between old and new game branches is supported.