What's the idea?*
256 bits is too few bits especially when combined when something like the DiverX ContactGlove which requires 107 or 177 bits to show finger position on your avatar. The amount of bits required by it reduces the usable synced parameter amount to either 149 or 79 bits which brings us to the increase request from 2 years ago #15.
Is there another way?
Alternative solutions to increasing the number of synced bits include
- ints and floats which are less than 8 bits (not sure if this is possible in Unity)
- an alternative way to get hand tracking through other devices similar to how the quest can do it.
Additional context
I think increasing it to 512 bits should probably be good like how it was suggested in the above linked issue, but I'm not sure.
What's the idea?*
256 bits is too few bits especially when combined when something like the DiverX ContactGlove which requires 107 or 177 bits to show finger position on your avatar. The amount of bits required by it reduces the usable synced parameter amount to either 149 or 79 bits which brings us to the increase request from 2 years ago #15.
Is there another way?
Alternative solutions to increasing the number of synced bits include
Additional context
I think increasing it to 512 bits should probably be good like how it was suggested in the above linked issue, but I'm not sure.