Installation
You can install UniVRM using the UnityPackage or the UPM Package.
The UniVRM supports Unity 2022.3 LTS or later.
UnityPackage
Download the unitypackage, and drag and drop it to import the package into your project.
UPM Packages
click to expand
You can install these UPM packages via Package Manager in UnityEditor.
- Open the package manager window:
Window->Package Manager - Click
+at the top-right of the package manager window, then selectAdd package from git URL... - Specify UPM packages using URLs below.
[!Warning]
Starting with versionv0.131.0, Assets/UniGLTF, VRM, and VRM10 have been moved to thePackagesfolder.
Therefore, please specifypath=/Packages/UniGLTF,path=/Packages/VRM, orpath=/Packages/VRM10.
| UPM package | git URL |
|---|---|
| com.vrmc.gltf | https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1 |
| com.vrmc.univrm (VRM 0.x) | https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1 |
| com.vrmc.vrm (VRM 1.0) | https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1 |
You can also install via editing Packages/manifest.json directly.
// Packages/manifest.json
{
"dependencies": {
// ...
"com.vrmc.gltf": "https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1",
"com.vrmc.univrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1",
"com.vrmc.vrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1",
// ...
}
}Development Samples
click to expand
Release Notes
Warning
from v0.125.0.
com.vrmc.vrmshaders is removed.
com.vrmc.vrmshaders is no longer required in manifest.json.
What's Changed
- perf: Align the implementation of fromToQuaternion with the pseudocode in the spec by @0b5vr in #2760
- Fix: blendshape normals import (UniGLTF/UniVRM) by @tdw46 in #2761
- Fix crash when reading texture transform bind without scale by @aaronfranke in #2763
- Fix RebuildHumanAvatar so it works in play mode by @AnsisMalins in #2764
- Editor Importer Optimization: AssetDatabase StartAssetEditing & StopAssetEditing blocks by @GeneTailor in #2774
- Let com.unity.cloud.gltfast claim .glb/.gltf file format by @Kushulain in #2776
- [fix]コンパイルエラーの修正 by @ousttrue in #2777
- Fix memory leak caused by unreleased static references by @hadashiA in #2781
- Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline by @redwyre in #2741
- Fix MToon material importers ignoring custom shader by @Uralstech in #2768
- [expression] NodeTransform を追加 by @ousttrue in #2771
- UniVRM-0.131.1 by @ousttrue in #2782
- [compile error] Vrm10Exporter.ReverseX and UniGLTF.UnityExtensions.ReverseX by @ousttrue in #2784
- update action by @ousttrue in #2791
New Contributors
- @tdw46 made their first contribution in #2761
- @aaronfranke made their first contribution in #2763
- @AnsisMalins made their first contribution in #2764
- @GeneTailor made their first contribution in #2774
- @Kushulain made their first contribution in #2776
- @hadashiA made their first contribution in #2781
- @redwyre made their first contribution in #2741
- @Uralstech made their first contribution in #2768
Full Changelog: v0.131.0...v0.131.1