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v0.131.1

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@ousttrue ousttrue released this 19 Jun 01:35
6655874

Installation

You can install UniVRM using the UnityPackage or the UPM Package.

The UniVRM supports Unity 2022.3 LTS or later.

UnityPackage

Download the unitypackage, and drag and drop it to import the package into your project.

UPM Packages

click to expand

You can install these UPM packages via Package Manager in UnityEditor.

  • Open the package manager window: Window -> Package Manager
  • Click + at the top-right of the package manager window, then select Add package from git URL...
  • Specify UPM packages using URLs below.

[!Warning]
Starting with version v0.131.0, Assets/UniGLTF, VRM, and VRM10 have been moved to the Packages folder.
Therefore, please specify path=/Packages/UniGLTF, path=/Packages/VRM, or path=/Packages/VRM10.

UPM package git URL
com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1
com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1
com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1

You can also install via editing Packages/manifest.json directly.

// Packages/manifest.json
{
  "dependencies": {
    // ...
    "com.vrmc.gltf": "https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1",
    "com.vrmc.univrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1",
    "com.vrmc.vrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1",
    // ...
  }
}

Development Samples

click to expand
  • via UnityPackage
  • via UPM Package
    • You can find Samples in the Package Manager and then submit Import button.
      • Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM

Release Notes

Warning

from v0.125.0.
com.vrmc.vrmshaders is removed.
com.vrmc.vrmshaders is no longer required in manifest.json.

What's Changed

  • perf: Align the implementation of fromToQuaternion with the pseudocode in the spec by @0b5vr in #2760
  • Fix: blendshape normals import (UniGLTF/UniVRM) by @tdw46 in #2761
  • Fix crash when reading texture transform bind without scale by @aaronfranke in #2763
  • Fix RebuildHumanAvatar so it works in play mode by @AnsisMalins in #2764
  • Editor Importer Optimization: AssetDatabase StartAssetEditing & StopAssetEditing blocks by @GeneTailor in #2774
  • Let com.unity.cloud.gltfast claim .glb/.gltf file format by @Kushulain in #2776
  • [fix]コンパイルエラーの修正 by @ousttrue in #2777
  • Fix memory leak caused by unreleased static references by @hadashiA in #2781
  • Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline by @redwyre in #2741
  • Fix MToon material importers ignoring custom shader by @Uralstech in #2768
  • [expression] NodeTransform を追加 by @ousttrue in #2771
  • UniVRM-0.131.1 by @ousttrue in #2782
  • [compile error] Vrm10Exporter.ReverseX and UniGLTF.UnityExtensions.ReverseX by @ousttrue in #2784
  • update action by @ousttrue in #2791

New Contributors

Full Changelog: v0.131.0...v0.131.1