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v0.131.3

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@ousttrue ousttrue released this 02 Oct 12:08
· 5 commits to master since this release
9750dad

Installation

You can install UniVRM using the UnityPackage or the UPM Package.

The UniVRM supports Unity 2022.3 LTS or later.

UnityPackage

Download the unitypackage, and drag and drop it to import the package into your project.

UPM Packages

click to expand

You can install these UPM packages via Package Manager in UnityEditor.

  • Open the package manager window: Window -> Package Manager
  • Click + at the top-right of the package manager window, then select Add package from git URL...
  • Specify UPM packages using URLs below.

[!Warning]
Starting with version v0.131.0, Assets/UniGLTF, VRM, and VRM10 have been moved to the Packages folder.
Therefore, please specify path=/Packages/UniGLTF, path=/Packages/VRM, or path=/Packages/VRM10.

UPM package git URL
com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.3
com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.3
com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.3

You can also install via editing Packages/manifest.json directly.

// Packages/manifest.json
{
  "dependencies": {
    // ...
    "com.vrmc.gltf": "https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.3",
    "com.vrmc.univrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.3",
    "com.vrmc.vrm": "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.3",
    // ...
  }
}

Development Samples

click to expand
  • via UnityPackage
  • via UPM Package
    • You can find Samples in the Package Manager and then submit Import button.
      • Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM

Release Notes

Warning

from v0.125.0.
com.vrmc.vrmshaders is removed.
com.vrmc.vrmshaders is no longer required in manifest.json.

What's Changed

  • glTF/VRM 読み込み時のメモリフットプリント改善 by @hadashiA in #2824
  • [EditorExport][0x] VRM-0.X の export dialog から RuntimeTextureSerializer を選択できる by @ousttrue in #2820
  • NativeArray変換を ゼロコピー化して最適化 by @hadashiA in #2825
  • [VRMC_springBone_limit] fix clamp by @ousttrue in #2832
  • [VRMC_springBone_limit] fix editor ui by @ousttrue in #2834
  • [VRMC_springBone_limit] specVersion and validation by @ousttrue in #2833
  • UniVRM-0.131.3 by @ousttrue in #2835
  • [using漏れ] using UniGLTF.Extensions.VRMC_springBone_limit; を追加 by @ousttrue in #2838

Full Changelog: v0.131.2...v0.131.3