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Flick 0.1.3: IWL's sound (work in progress)

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@vs-sr-dev vs-sr-dev released this 18 Oct 08:43

Work in progress. IWL gets its sound back.

Fixed: IWL - Interstellar Wrestling League's missing sound. IWL plays its sounds on one of the SPU's hardware channels and, after starting one, checks the channel's status register to see whether it is still playing. Flick (like the MAME build it grew from) answered "stopped", so the game cut every sound off after its first few milliseconds: the intro video's voice track, among others, was silent. The status and stop registers now behave as on the Sunplus SPG2xx family, and IWL's voices play.

The other four games sound exactly as before (byte-identical output), and with MAME's timing (F3) nothing changes.

If you play IWL further (menus, matches) and something is still silent, please tell us, here or on GitHub.

As before you need the HyperScan BIOS (hyperscan.bin) and your own disc images, neither included. See the README, and the 0.1.1 notes for the Linux build's requirements.

SHA-256:

  • flick-0.1.3-win64.zip: fb20f3e2db2e76771758cb2437556b0eb10d8d4d72058a113dcc0a90eedf2c02
  • flick-0.1.3-linux-x86_64.tar.gz: 124d3ff675a230bd3ab767dc1028b31c7e8ebf589a7f3d7165e0755557777985