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This content is meant to be used as an addition to the Nanos ADK, so you have to create a new project with the ADK
You can just git clone the ADK repo in the 'Documents/Unreal Projects' folder.
Rename the 'assets-development-kit' folder so you won't have duplicates if you create new ADK projects later
Content Setup
Dowload as ZIP then extract in 'adk project'/Content folder OR git clone this repo in the 'adk project'/Content folder.
The files on this repo need to be in a folder named 'vracingMapping'.
Open the project then create your Asset Pack folder.
Placeholders
RaceStart : map your race start
RaceEnd : map your race end
Spawn : players spawns at the start of the race (set incrementing IDs for each spawn)
Checkpoint : to add a new checkpoint to the race, set the ID corresponding to the checkpoint number in the race, first checkpoint is ID 1! and second is ID 2 and so on
Exporting
Go to vracingMapping/Generator right click on the blueprint, then press generate map config (Ctrl-A to select output)
Copy the output to a Packages/map-package/Server/Index.lua file
Load the map using the map-package with the vracing gamemode
About
Unreal Engine content to create VRacing tracks for Nanos World.