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vracingMapping

This content is meant to be used as an addition to the Nanos ADK, so you have to create a new project with the ADK

  • You can just git clone the ADK repo in the 'Documents/Unreal Projects' folder.
  • Rename the 'assets-development-kit' folder so you won't have duplicates if you create new ADK projects later

Content Setup

  • Dowload as ZIP then extract in 'adk project'/Content folder OR git clone this repo in the 'adk project'/Content folder.
  • The files on this repo need to be in a folder named 'vracingMapping'.
  • Open the project then create your Asset Pack folder.

Placeholders

  • RaceStart : map your race start
  • RaceEnd : map your race end
  • Spawn : players spawns at the start of the race (set incrementing IDs for each spawn)
  • Checkpoint : to add a new checkpoint to the race, set the ID corresponding to the checkpoint number in the race, first checkpoint is ID 1! and second is ID 2 and so on

Exporting

  • Go to vracingMapping/Generator right click on the blueprint, then press generate map config (Ctrl-A to select output)
  • Copy the output to a Packages/map-package/Server/Index.lua file
  • Load the map using the map-package with the vracing gamemode

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Unreal Engine content to create VRacing tracks for Nanos World.

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