Pokémon FireRed/LeafGreen 1.0.0
ROM CHECKSUM: 4483ED17
Game Updates
- The Title Screen and Start Game menu have been updated
- Pressing start will now go to the Start Game menu if there is no save data instead of immediately going into the Oak intro
- An Option choice has been added to the Start Game menu so you can modify your game options before starting a new game or loading your save
- The apworld version is displayed in the top right of the first choice box on the Start Game menu
- NPCs and events that block the player will now force the player back the direction they came from (e.g. Pewter City Roadblock, Route 23 Guard, etc.)
- Increased Trainer money rewards so that they scale based on party size and Pokémon's BST
- Local non-key items are purchasable repeatedly in shops when
shopsanityis on. This also applies ifremote_itemsis on - Lemonade is no longer sold in the Pokémon Center shop. If
shopsanityis on then at least one Lemonade will be placed in a shop location - Exp. Share has been changed into a key item that can be used to toggle exp sharing on/off. The way experience is shared is determined by your Experience Distribution setting
- The fences in Pallet Town and Route 21 have been modified so that you can surf left to right in Pallet Town without accidentally leaving the water
- Restored the triggers for the first Rival battle
- Reworked the Fossil checks
- You can now only grab one fossil in Mt. Moon (it doesn't matter which you will get the same item)
- The second fossil check can be gotten in the Pokémon Lab Experiment Room after you have gotten the one in Mt. Moon and revived enough fossils (set by an option)
- The Vending Machines and Game Corner Prize Room Item/TM exchange have been changed to work like Poké Marts instead of using a multi-choice menu
- Moved the southern extra boulders on Route 12 further south so that you can no longer fish on Route 12 while coming from Route 13 without surf/strength
- Moved the Bicycle checks for Cycling Road to actually be on Cycling Road instead of in the Gates before it
- The southwest warp tile in Silph Co. 5F has been moved one tile to the right
- The Nurse in Silph Co. will still heal you even after Silph Co. has been liberated
- The Seafoam Islands entrances have been swapped back to match the vanilla game. A new option has been added to
shuffle_dungeonsthat will swap them - Updated the Two Island Market Stall so that you can view all the items in the shop immediately
Apworld Updates
- Added support for Universal Tracker
- When launching UT, you can supply the path to your Pokémon FRLG Poptracker pack in order to add a map tab to universal tracker
- Supports full auto tracking of locations and entrances all with auto-tabbing for the map
- Events are currently not displayed on the map and are automatically assumed collected once you can reach them
- New option
shuffle_pokemon_centers- Shuffles the Pokémon Center entrances amongst each other
- The Player's House is included in this pool but will not be shuffled
- New option
shuffle_gyms- Shuffles the gym entrances amongst each other
- New Option
shuffle_marts- Shuffles the Poké Mart entrances amongst each other
- This does not include the Celadon Department Store entrances
- New Option
shuffle_harbors- Shuffles the harbor entrances amongst each other
- New Option
shuffle_buildings- Shuffles the building entrances amongst each other
- The Celadon Department Store entrances are included in this pool
- A building is considered a multi entrance building if the two entrances are normally connected inside the building. For instance, the Celadon Condominium is not considered a multi entrance building and the Route 16 Gate counts as two separate multi entrance buildings
- Renamed option
dungeon_entrance_shuffle->shuffle_dungeons - New Option
shuffle_interiors- Shuffles the interior warps of buildings and dungeons amongst each other
- The Safari Zone will behave like a normal dungeon when interiors are shuffled
- The elevator warps in the Celadon Department Store, Rocket Hideout, and Silph Co. are not shuffled
- The Safari Zone Entrance <-> Safari Zone Center warp is not shuffled
- The only warps in Lost Cave that are shuffled are the two ladders
- New option
shuffle_warp_tiles- Shuffles the warp tiles in buildings and dungeons amongst each other
- New option
shuffle_dropdowns- Shuffles the dropdowns in dungeons amongst each other
- The incorrect dropdowns in Dotted Hole are not shuffled
- New option
mix_entrance_warp_pools- Shuffle the selected entrances/warps into a mixed pool instead of separate ones. Has no effect on pools whose entrances/warps aren't shuffled. Entrances/warps can only be mixed with other entrance/warps that have the same restrictions
- The Available entrances/warps that can be mixed are: Gyms, Marts, Harbors, Buildings, Dungeons, Interiors
- New option
decouple_entrances_warps- Decouple entrances/warps when shuffling them. This means that you are no longer guaranteed to end up back where you came from when you go back through an entrance/warp
- Simple Building/Dungeon shuffle are not compatible with this option and will be changed to Restricted shuffle
- Updated option
randomize_fly_destinations- Off: Fly destinations are not randomized
- Area: Fly destinations will be randomized to a location in the same area as its original location (e.g. Vermilion Fly Destination would go to either Vermilion City, Route 6, or Route 11)
- Map: Fly destinations will be randomized to a location on the same map as its original location (e.g. One Island Fly Destination would go to either One Island, Two Island, or Three Island)
- Region: Fly destinations will be randomized to a location in the same region as its original location (e.g. Sevii fly destinations would go to another location on the Sevii Islands)
- Completely Random: Fly destinations are completely random
- Updated option
shopsanity- Local non-progression shop items can now be purchased repeatedly
- Added option
vending_machines- Shuffles the Celadon Department Store vending machine items into the general item pool
- Added option
prizesanity- Shuffles the Celadon Game Corner Prize Room items and TMs into the general item pool
- New option
shop_slots- Sets the number of slots per shop that can have progression items when shopsanity is on. Shop slots that cannot be progression items will be filled with a random normal shop item from your world
- Reworked option
shop_prices- Changed so that item's prices are determined by their base price
- Vanilla: Items cost their base price
- Cheap: Items cost 50% of their base price
- Affordable: Items cost between 50% - 100% of their base price
- Standard: Items cost 50% - 150% of their base price
- Expensive: Items cost 100% - 150% of their base price
- Changes shop prices even if
shopsanityisn't on
- Changed so that item's prices are determined by their base price
- New option
consistent_shop_prices- Sets whether all instances of an item will cost the same price in every shop (e.g. if a Potion's price in a shop is
200 then all Potions in shops will cost 200)
- Sets whether all instances of an item will cost the same price in every shop (e.g. if a Potion's price in a shop is
- Removed options
minimum_shop_priceandmaximum_shop_price - New option
rematchsanity- Beating each of a trainer's rematches gives you an item. Only the rematches for trainers who have a trainersanity item will give an item for rematchsanity
- New option
rematch_requirements- Sets the requirement for being able to battle trainer's rematches to either number of badges obtained or number of gyms beaten
- New option
shuffle_pokedex- Vanilla: The Pokédex is obtained by delivering the parcel to Professor Oak
- Shuffle: The Pokédex is shuffled into the item pool
- Start With: You start with the Pokédex
- New option
shuffle_jumping_shoes- Shuffles the Jumping Shoes into the item pool. If not shuffled then you will start with it. The Jumping Shoes are a new item that grants you the ability to jump down ledges
- New option
post_goal_locations- Sets whether locations that are locked behind completing your goal are included
- New option
fishing_rods- Vanilla: The fishing rods are all separate items in the pool and can be found in any order
- Progressive: There are three Progressive Rods in the pool, and you will always obtain them in order from Old Rod to Super Rod
- New option
bicycle_requires_jumping_shoes- Sets whether the Bicycle requires you to have the Jumping Shoes in order to jump down ledges while on the Bicycle
- New option
acrobatic_bicycle- Sets whether the Bicycle is able to jump up ledges in addition to jumping down ledges. If the
bicycle_requires_jumping_shoessetting is on then the Jumping Shoes is necessary in order to jump up ledges as well
- Sets whether the Bicycle is able to jump up ledges in addition to jumping down ledges. If the
- Updated option
modify_world_state- Added All Elevators Locked: Prevents you from using the elevators in the Celadon Department Store and Silph Co. until you have gotten the Lift Key
- New option
fossil_count- Sets the number of fossils you need to revive in order to get the fossil check in the Pokémon Lab
- New option
base_stats- Vanilla: Base stats are unchanged
- Shuffle: Base stats are shuffled amongst each other
- Keep BST: Random base stats, but base stat total is preserved
- Completely Random: Random base stats and base stat total
- Removed option
exp_modifier- This has been moved to the
game_optionssetting
- This has been moved to the
- Updated option
game_options- Reworked so that you only need to list the game options you want to be different from the default value
- You can now set options to On or Off without needing to put quotation marks around them
- Added Experience Distribution, Guaranteed Run, and Skip Nicknames
- Updated Experience Multiplier to set the exact multiplier from 0-1000 in increments of 10
- The Title Screen locations have been removed. All items that you can start with (e.g. Berry Pouch, TM Case, etc.) will be added to your
start_inventory shopsanitychecks will now be sent out as soon as you purchase the item instead of needing to exit the shop to send them out
Bug Fixes
- Fixed an issue with displaying move data in battle during double battles
- Fixed an issue where Route 21 fishing battles were not in logic unless you could surf
Known Issues
- The
base_statsoption does not affect Deoxys attack/defense forms