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Speedrun Toolkit v6.1.0
New Update!
Fixes & Improvements
Fixed First-Person Hands Rendering: Resolved an issue where player hands failed to display automatically upon joining a map or switching scenes.
Legacy Mesh Cleanup: Fixed a visual bug where old leftover assets (pixel_hand) were mistakenly reactivated alongside player models.
Automatic Scene State Persistence: Graphics module settings (including hand visibility) now smoothly persist and re-apply across scene transitions without manual menu toggles.
IL2CPP & Scene Event Stability: Refactored internal scene transition handling for full compatibility with MelonLoader lifecycle hooks.э
Fixed Death Zone Visualizer: It is now permanently disabled upon every launch, ensuring there are no issues with rendering death zones.