Releases: waffledew/SkyCraft-ATM10Sky
Release list
SkyCraft ATM10Sky 0.1.2-atm10sky.9
Fixes SERVER-ADDRESS.txt retaining the previous e4mc address after a fast server restart. The watcher now scans a bounded tail of both latest.log and debug.log and uses log timestamps to reject stale sessions, avoiding NeoForge's truncate-and-regrow race. Includes all .8 client fixes, including Zume camera zoom.\n\nSHA-256 (SkyCraft-ATM10Sky-2.0.6.zip): BF0039EF8003A1E6CAD7C624C4C8768AF33FB01C5A0B698BC7FAE7A889205273
ATM10Sky terrain collision fix and client updater
Fixes the ATM10Sky collision configuration that lets mobs bypass streamed Skyrim ground.
Lithium's movement and intersection replacements and its empty-space shortcut are disabled on client and server. Its other optimizations remain enabled. The Minecraft bridge is still 0.1.2-atm10sky.16; the Skyrim DLL is unchanged.
Existing players: close Skyrim/Minecraft, install the supplied Vortex patch if needed, and run UPDATE-ATM10SKY.cmd. Saves, settings, and server addresses are preserved.
Existing hosts: stop the server, run FIX-TERRAIN-COLLISION.cmd, paste the prepared server folder path, and restart. The host must repair the server as well as its own client. New client installs and newly prepared servers receive these settings automatically.
The package also includes the save-preserving client updater and NeoForge 21.1.250 troubleshooting instructions.
Validation: on an isolated ATM10Sky server, the same cow and verified Java-generated terrain snapshot were tested with both configurations. Stock Lithium: the cow fell from height 105 to 95 through a floor at 101. Compatibility configuration: the cow stopped at 101 and reported onGround=true. No Skyrim player-collision code was changed. Live Skyrim terrain still needs an active nearby client to supply it.
SkyCraft ATM10Sky 0.1.2-atm10sky.16
Fixes the local/remote Minecraft player model rendering inside-out in Skyrim third-person view. Player skin layers now use alpha-cutout rendering with depth writes, preventing the back of the head and torso from showing through the front while preserving transparent outer-skin pixels. Includes the .15 player-vs-mob collision separation and nearest-first mob terrain sync. The installer pins Minecraft 1.21.1 and NeoForge 21.1.250; every client and the server should use this same release.
SkyCraft ATM10Sky 0.1.2-atm10sky.15
Collision and avatar correction. Dedicated-server Skyrim terrain voxels now affect mobs and other server-simulated entities but never players, preventing player ground stutter and movement lock. Collision snapshots are nearest-first so mob ground is no longer randomly omitted. The local player model is exported in Minecraft third-person/F5 view while remaining hidden in first-person. Includes all .14 dedicated-server and time-sync fixes. Every player and the server must use this same build.
SkyCraft ATM10Sky 0.1.2-atm10sky.14
Dedicated-server hotfix for the time-sync update. Client-only Minecraft classes are now isolated from the server, preventing the IntegratedServer invalid-dist crash introduced in .13. Includes Skyrim-to-Minecraft time sync, per-player actor/terrain sync, mob collision on Skyrim terrain, and automatic SERVER-ADDRESS.txt updates. All players and the server should install this same build.
SkyCraft ATM10Sky compatibility update 13
Adds admin-led Skyrim-to-Minecraft time synchronization. The server copies the time leader's Skyrim hour once per second, including waiting and sleeping changes, while Minecraft's daylight cycle remains paused to prevent drift. Also moves e4mc SERVER-ADDRESS.txt generation into the SkyCraft server mod so it works even when startserver.bat is launched directly. Includes updates 11-12. All clients and the server must update together. SHA-256: EAA114F20385B9B71993B0C8B74D3B5EB18EF8CEE403A2FFA59205669015F07B
SkyCraft ATM10Sky compatibility update 12
Adds dedicated-server Skyrim terrain collision for mobs and items. Clients synchronize nearby voxelized Skyrim ground to the server; ground mobs can stand, walk, and pathfind across it instead of falling through the void. Adds conservative terrain-aware hostile and passive spawning with local caps and gamerule support. Includes update 11's multiplayer player-model and per-player Skyrim combat fixes. All clients and the server must update together. SHA-256: 155496DE61AD507524B7113D2B359F1F97B75B090C3FCDC8029A3CADD70637C4
SkyCraft ATM10Sky compatibility update 11
Fixes multiplayer player rendering and dedicated-server Skyrim combat. Remote player skins/models are now exported instead of showing as floating armor. Each client now synchronizes its own nearby Skyrim actors with the dedicated server, receives private hittable proxies, and routes Minecraft weapon hits back to that player's Skyrim. All clients and the server must update together because the network protocol changed. SHA-256: 9B0FB15BD86E9401AA0404E0AE53128365FF74A30AA4A5D21B5B143C890C7356
SkyCraft ATM10Sky 0.1.2-atm10sky.10
Prevents e4mc's 'connecting too fast' throttle. Failed configured remote connections now retry with 15, 30, and then 60 second backoff instead of immediately reconnecting every frame. The setup guide includes the one-time recovery procedure. Includes all .9 address-watcher and .8 client fixes.\n\nSHA-256 (SkyCraft-ATM10Sky-2.0.6.zip): 2E5FB07DF7498F79E263EB1429290FB61E9B02D839F54208F878866C7E248084
SkyCraft .21 for ATM10 To the Sky 2.0.6 - START HERE
Download this matching .21 package
Download SkyCraft-ATM10Sky-0.1.2-atm10sky.21-pack-2.0.6.zip from Assets below. The .21 is the SkyCraft bridge version; 2.0.6 is the required ATM10 To the Sky modpack version.
Already installed
- Close Skyrim and Minecraft, then extract this ZIP into a new folder.
- Run UPDATE-ATM10SKY.cmd from the extracted folder. The green output must say
Installed Minecraft bridge: skycraft-0.1.2-atm10sky.21.jar. - Install the included SkyCraft-ATM10Sky-Vortex-Patch.zip in Vortex, allowing it to overwrite the original SkyCraft files. The Vortex patch alone does not update Minecraft.
- Host only: stop the server, run UPDATE-SKYCRAFT-SERVER.cmd, then restart it. Share the current e4mc address with friends.
New players
Read START-HERE.txt and run INSTALL-ATM10SKY.cmd. Requires legitimate Skyrim SE/AE and Minecraft Java accounts, original SkyCraft setup, matching SKSE and Address Library, ATM10 To the Sky 2.0.6, Minecraft 1.21.1, NeoForge 21.1.250, and Java 21. Each player uses their own Minecraft account and Skyrim save.
All clients and the host must use bridge .21 / protocol 6. The older .16 release is incompatible. Minecraft runs in the background; do not launch a separate CurseForge instance. Wait for the Skyrim loading panel to report Minecraft ready before loading a save.
Changes and verification
Includes terrain-aware mob spawning and daylight checks, cell-aware Minecraft-style respawn without reloading the Skyrim save, terrain-readiness protection after respawn, and dropped-item render changes. Updaters preserve existing saves, settings, and server data and create backups.
Clean stock-pack import, repeated client/server updates, configuration preservation, and the optional Windows pipe workaround were tested. The published ZIP was checked directly. Skyrim runtime 1.7.104.0 is the tested runtime; other runtimes, fresh-PC gameplay, and external friend-to-host joining still require verification. This remains an experimental prerelease, not a guarantee of universal compatibility. Back up your Skyrim saves before testing.
This packaging refresh keeps the .21 game binaries unchanged, adds explicit version names, and makes the updater print the installed JAR and destination folder. No modpack, personal worlds, credentials, or player accounts are bundled.