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TrimUI Smart Pro port(bata) (packaging/trimui/, scripts/package_trimui.py):
a TrimUI media source that finds the cover art TrimUI ships itself;
a TrimUI key map, selectable through an environment variable;
extra font candidate directories, so Chinese stops rendering as boxes;
the launcher can now be given a RetroArch config path.
Button sounds: move / confirm / back, synthesised through ALSA (no audio
files in the bundle). The settings menu gains a "button sound" switch and a
"button volume" row; both volume rows are applied as you move them
instead of waiting for A. The volume rocker now moves both the preview
volume and the button volume, keeping the gap between them.
Scrolling descriptions: a blurb that does not fit the bottom panel (or
the single-screen strip) scrolls sideways instead of being cut off
mid-sentence. Only a blurb that actually overflows scrolls.
Improved
Idle cover warm-up: once a list has stood still for 0.35 s, the whole
platform is warmed in the background as one complete set per game (the
four carousel sizes, the grid, the list, the detail strip and two logos —
eight files). Any input puts the warm-up aside and it resumes where it left
off. One source is decoded once for every size: 103 ms for four sizes
against ~300 ms the old way.
Home page warm-up: the platform picker warms its own artwork too — each
platform's background and logo (its cache held 32 items, so a 63-platform
library evicted a card before you scrolled back to it) plus the six preview
covers.
Progress readout: the game count now reads "531 · 85 cached", counted in games — a game counts once its whole set is on the card. All three views
share one set, so switching views no longer makes the number drop.
Variant system directories (FBNEO ACT and friends) show a variant badge on
their card.
Fixed
Preview dead after a game: coming back from a game, clips no longer
played at all and the UI could crash. Fixed the ffmpeg environment probe
(it must cope with the codecs the firmware ships) and the order in which the
sound card is released and taken back.
The platform art cache holds 256 entries instead of 32, so scrolling away and
back no longer re-decodes a card.