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PR Build 4.7.0-dev with C# Interop optimization (8e324ce)

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@warappa warappa released this 26 Feb 22:10
· 1043 commits to pull-requests/optimize-csharp-interop since this release

For anyone who wants to quickly test the C# interop performance improvements of my branch pull-requests/optimize-csharp-interop and doesn't want to compile it himself (and trusts me enough), here are the binaries built from this branch.

Download the assets below and add the NuGet packages to a local folder and add that folder to your list of NuGet repositories (see here on how to do that).

ℹ️ UPDATE: Running the Engine

Extract the GodotEditorWithGodotSharp.zip file to a folder you like. This has (now) all required files Godot editor files in the right relative places (mainly GodotSharp folder).

Tip

Open and run your game from within the Godot editor or run it using the command line godot.windows.editor.x86_64.mono.exe --path <path-to-your-game>.

Important

Ensure that in the .csproj of your game the SDK is Godot.NET.Sdk/4.7.0-dev!

Please provide feedback in the PR godotengine#116305

Thank you.

Tip

GodotSharp is compiled with MS Build property <Optimize>true</Optimize>. This is suggested also for the game to see the full impact.