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Release v1.2.0

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@Warwlock Warwlock released this 18 Mar 16:15
· 2 commits to main since this release
  • Fixed all noodly nodes with organised subgraphs for vertex shaders c95ea07
  • Fragment Shader Nodes organised into better readability; Fixed translucency normal and color problems 23c47d5
  • Fixed sample material Leaf Translucency and Bark Detail 18cd85f
  • Update sample example template; Fix vertex color shader fb86903
  • Fixed HDRP Translucency Errors; Added Example Diffusion Profile ce50687
  • Added wind support and better billboard shader 022930d
  • Added occlusion source control for both bark and leaf shader (color / shader ambient) 46300c1
  • Occlusion source method changed for sample materials - Bark:Ambient Shader - Leaf:Color b7a5f41
  • Add "MtreeShader" namespace to leaf and brak shader editors. 9cc4dc6
  • HDRP Translucency and Diffusion Profile Tests c88112d
  • Remove unnecessary gameobjects from sample template scene df24903
  • Purge unusued code eb2a48f
  • Fixed sometimes creating prefab results error and object layer doesnt return 79c9f70
  • Release v1.2.0 4706f8d