Releases
v1.2.0
Compare
Sorry, something went wrong.
No results found
Fixed all noodly nodes with organised subgraphs for vertex shaders c95ea07
Fragment Shader Nodes organised into better readability; Fixed translucency normal and color problems 23c47d5
Fixed sample material Leaf Translucency and Bark Detail 18cd85f
Update sample example template; Fix vertex color shader fb86903
Fixed HDRP Translucency Errors; Added Example Diffusion Profile ce50687
Added wind support and better billboard shader 022930d
Added occlusion source control for both bark and leaf shader (color / shader ambient) 46300c1
Occlusion source method changed for sample materials - Bark:Ambient Shader - Leaf:Color b7a5f41
Add "MtreeShader" namespace to leaf and brak shader editors. 9cc4dc6
HDRP Translucency and Diffusion Profile Tests c88112d
Remove unnecessary gameobjects from sample template scene df24903
Purge unusued code eb2a48f
Fixed sometimes creating prefab results error and object layer doesnt return 79c9f70
Release v1.2.0 4706f8d
You can’t perform that action at this time.