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A "Hold Until" dial on every Custom Priority entry, replacing the Hold Until Charged
checkbox (existing settings carry over). Pick when an ability is allowed back into its
listed spot: fully charged (what the old checkbox did), at least N of its resource -
exact counts for combo points, runes, holy power and the like - or a percentage of a
flowing resource such as energy or runic power. Until then it is treated exactly like
an ability on cooldown: parked at the back, never dropped, promoted by nothing. Your
list order says where an ability belongs; the hold says when. It needs "Unavailable
last" on, and under SimC ordering it replaces the imported resource conditions for
that ability. One caution: the resource conditions lean on parts of the game that
major patches like to rearrange, so this half of the dial may stop working after a
big update. If it does, a held ability simply returns to its listed spot - nothing
is ever hidden - until a JustAC update restores it
Changed
Removing an ability from a priority list no longer discards its settings - the Hold
Until dial, Always Show, Proc Priority, and an item's linked aura or combat-hide.
Those belong to the ability itself and are shared by every list and spec that shows
it, so deleting a row in one place used to silently erase them everywhere. They now
persist, take effect again the moment the ability is back on a list, and can be
viewed or reset any time on the Abilities tab
Refreshed the SimC rotation profiles to the latest upstream (2026-08-24). Thirteen
specs picked up ordering or condition changes, including Frost Death Knight, Guardian
Druid, both ranged Hunters, Windwalker Monk and Shadow Priest
Out-of-range now looks like the standard action bar: the icon keeps its normal colour
and only the keybind text turns red. An icon with no keybind shown gets the action
bar's small red dot instead while the target is out of range. State Tint still covers
the blue (no resources) and gray (unavailable) icon tints