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v5.3.5

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@github-actions github-actions released this 24 Aug 19:39
· 132 commits to main since this release

[5.3.5] - 2026-08-24

Added

  • A "Hold Until" dial on every Custom Priority entry, replacing the Hold Until Charged
    checkbox (existing settings carry over). Pick when an ability is allowed back into its
    listed spot: fully charged (what the old checkbox did), at least N of its resource -
    exact counts for combo points, runes, holy power and the like - or a percentage of a
    flowing resource such as energy or runic power. Until then it is treated exactly like
    an ability on cooldown: parked at the back, never dropped, promoted by nothing. Your
    list order says where an ability belongs; the hold says when. It needs "Unavailable
    last" on, and under SimC ordering it replaces the imported resource conditions for
    that ability. One caution: the resource conditions lean on parts of the game that
    major patches like to rearrange, so this half of the dial may stop working after a
    big update. If it does, a held ability simply returns to its listed spot - nothing
    is ever hidden - until a JustAC update restores it

Changed

  • Removing an ability from a priority list no longer discards its settings - the Hold
    Until dial, Always Show, Proc Priority, and an item's linked aura or combat-hide.
    Those belong to the ability itself and are shared by every list and spec that shows
    it, so deleting a row in one place used to silently erase them everywhere. They now
    persist, take effect again the moment the ability is back on a list, and can be
    viewed or reset any time on the Abilities tab
  • Refreshed the SimC rotation profiles to the latest upstream (2026-08-24). Thirteen
    specs picked up ordering or condition changes, including Frost Death Knight, Guardian
    Druid, both ranged Hunters, Windwalker Monk and Shadow Priest
  • Out-of-range now looks like the standard action bar: the icon keeps its normal colour
    and only the keybind text turns red. An icon with no keybind shown gets the action
    bar's small red dot instead while the target is out of range. State Tint still covers
    the blue (no resources) and gray (unavailable) icon tints