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After two months of development, v32lua appears ready for its first general release.
Still much work to be done, but the compiler is in a state where enough of the language is implemented that games can be attempted. Early experiments have proven successful. GPU, SPU, INP, even memcard support is functioning.
Now builds on macOS, Linux, OpenBSD (with gmake installed), and Windows.
Noted limitations:
- PICO8 API support is limited and likely broken. More work needs to be done.
- TIC80 API support is more functional, but still incomplete.
- automated unit testing currently only works on macOS. This is being worked on (
v32simissue)
Please see the available README.md and doc/API.md for more information. Spanish and French versions also available.