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The first release of Anatomy, a Claude Code skill that explains an idea by building it as a real, working object: a crafted, interactive isometric figure in SVG, with WebGL shaders and parts that turn in true 3D when you ask for them.
Install
npx skills add wheresryan22/anatomyThe skills CLI needs Node 22 or later. Or download anatomy.zip below and unzip it into ~/.claude/skills. The latest zip is always at https://github.com/wheresryan22/anatomy/releases/latest/download/anatomy.zip
Then ask for a figure, for example /anatomy explain how a hash map handles collisions, interactive.
What's inside
- The workflow and craft rules in
SKILL.md. Every request is sized first (Figure, Hero or Epic) and the estimate is told to you before work starts. - The kit: the SVG core, round parts, pipes, the geometry audit, the WebGL layer, React components, and the 3D mode (beta).
- Eight references and the headless Chrome checks in
scripts/. - Eight examples, with their built pages committed, so you can open any
.htmlto try it:arcade-cabinet,desk-computer,dial-indicator,raptor-engine,ripple-tank,spot-plate,test-rigandturning-dial.
New since the repository went public
examples/arcade-cabinet/: an upright arcade cabinet with its side panel off. A quarter rolls down the coin chute, trips the coin switch, and the CRT warms up into an attract mode (#1).examples/spot-plate/: six pairs of glass drops that run together into one piece of glass as a fan of feeler blades opens.- The sizing step at the start of the workflow.
examples/test-rig/now draws its glass button correctly in the light theme.
Website and collection: https://skills.wheresryan.sh/anatomy
MIT