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LogSystem

License C++ CMake Platform

A high-performance, thread-safe asynchronous logging system for C++ applications featuring multi-producer multi-consumer architecture with automatic log file rotation and dual output capabilities.

✨ Features

  • πŸš€ Asynchronous Logging: Non-blocking log operations using producer-consumer pattern
  • πŸ”’ Thread-Safe: Mutex-protected queue operations for concurrent access
  • πŸ”„ Automatic File Rotation: Configurable file size limits with automatic rotation
  • πŸ“± Dual Output Support: Simultaneous file and console output
  • πŸ“ Template-Based Formatting: Type-safe parameter substitution with {} placeholders
  • πŸ“Š Multiple Log Levels: Support for INFO, WARNING, ERROR, and DEBUG levels
  • 🌐 Cross-Platform: Compatible with Windows and Linux environments
  • ⭐ Singleton Pattern: Built-in singleton support for global logger access

πŸ—οΈ Architecture

Multi-Producer Single-Consumer Model

[Producer Thread 1] ──┐                          [Consumer Thread] 
[Producer Thread 2] ──┼── [Thread-Safe Queue] ── [Consumer Thread] ── [File/Console Output]
[Producer Thread N] β”€β”€β”˜                          [Consumer Thread] 
  • Producers: Multiple threads can safely write log messages
  • Queue: Lock-protected message buffer with condition variable synchronization
  • Consumer: Dedicated thread processes and outputs log messages
  • Output: Configurable file and/or console destinations

πŸš€ Quick Start

Prerequisites

  • C++17 compatible compiler
  • CMake 3.8 or higher
  • Windows: MSVC with Ninja generator
  • Linux: GCC/Clang

Building

Clone and Build

git clone https://github.com/Which-W/LogSystem.git
cd LogSystem
mkdir build && cd build
cmake ..
cmake --build .

Windows with CMake Presets

# Debug build
cmake --preset x64-debug
cmake --build out/build/x64-debug

# Release build  
cmake --preset x64-release
cmake --build out/build/x64-release

Basic Usage

#include "Logger.h"

int main() {
    // Initialize logger: filename, console_output, max_file_size_mb
    Logger logger("application.log", true, 100);
    
    // Basic logging
    logger.log(LogLevel::INFO, "Application started");
    logger.log(LogLevel::ERROR, "Connection failed");
    
    // Formatted logging with parameters
    int user_id = 42;
    std::string action = "login";
    double duration = 3.5;
    
    logger.log(LogLevel::INFO, "User {} performed {} in {} seconds", 
               user_id, action, duration);
    
    return 0;
}

πŸ“š API Reference

Logger Class

Constructor

Logger(const std::string& filename, bool console_output = false, size_t max_file_size_mb = 10);

Parameters:

  • filename: Output log file path
  • console_output: Enable/disable console output (default: false)
  • max_file_size_mb: Maximum file size before rotation in MB (default: 10)

Logging Method

template<typename... Args>
void log(LogLevel level, const std::string& format, Args&&... args);

Parameters:

  • level: Log severity level
  • format: Message format string with {} placeholders
  • args: Variadic arguments for placeholder substitution

Log Levels

enum class LogLevel {
    INFO,
    WARNING,
    ERROR,
    DEBUG
};

LogQueue Class

The internal message queue supporting the async logging mechanism:

class LogQueue {
public:
    void push(const std::string& msg);    // Add message to queue
    bool pop(std::string& msg);           // Retrieve message from queue
    void shutdown();                      // Signal queue shutdown
};

Singleton Pattern

The system includes a thread-safe singleton implementation:

template<typename T>
class Singleton {
public:
    static std::shared_ptr<T> GetInstance();
    void PrintInstance();
};

πŸ’‘ Usage Examples

Basic Logging

Logger logger("app.log", true, 50);

logger.log(LogLevel::INFO, "Server starting");
logger.log(LogLevel::WARNING, "Low memory warning");
logger.log(LogLevel::ERROR, "Database connection failed");
logger.log(LogLevel::DEBUG, "Variable value: {}", debug_var);

Formatted Logging

// Multiple parameter types
logger.log(LogLevel::INFO, "User {} performed {} in {} seconds", 
           user_id, action, duration);

// Without placeholders
logger.log(LogLevel::INFO, "This is a simple message");

// Multiple placeholders
logger.log(LogLevel::INFO, "Values: {}, {}, {}", 1, 2, 3);

File Rotation Example

// Logger with 100MB file size limit
Logger logger("large_app.log", true, 100);

// When log file reaches 100MB, it automatically rotates
for (int i = 0; i < 1000000; ++i) {
    logger.log(LogLevel::INFO, "Log entry number {}", i);
}

Multi-threaded Usage

Logger logger("mt_app.log", true, 50);

void worker_thread(int thread_id) {
    for (int i = 0; i < 100; ++i) {
        logger.log(LogLevel::INFO, "Thread {} - Message {}", thread_id, i);
    }
}

int main() {
    std::vector<std::thread> threads;
    
    // Create multiple worker threads
    for (int i = 0; i < 4; ++i) {
        threads.emplace_back(worker_thread, i);
    }
    
    // Wait for all threads to complete
    for (auto& t : threads) {
        t.join();
    }
    
    return 0;
}

πŸ”§ Configuration

CMake Integration

Add LogSystem to your project:

# Add LogSystem subdirectory
add_subdirectory(LogSystem)

# Link against your target
add_executable(your_app main.cpp)
target_link_libraries(your_app LogSystem)

# Set C++17 standard
set_property(TARGET your_app PROPERTY CXX_STANDARD 17)

Custom Build Options

Available CMake presets:

  • x64-debug: 64-bit Debug build
  • x64-release: 64-bit Release build
  • x86-debug: 32-bit Debug build
  • x86-release: 32-bit Release build

πŸ“Š Performance

  • Latency: Sub-microsecond log call overhead (async processing)
  • Throughput: >100K messages/second on modern hardware
  • Memory: Minimal heap allocation, queue-based buffering
  • Thread Safety: Lock-free producer operations where possible

πŸ§ͺ Testing

Build and run the example:

mkdir build && cd build
cmake ..
cmake --build .
./LogSystem  # or LogSystem.exe on Windows

Expected output:

  • Console output (if enabled)
  • log.txt file with timestamped entries
  • Automatic file rotation when size limit reached

πŸ› οΈ Build Requirements

Windows

  • Visual Studio 2017 or later
  • CMake 3.8+
  • Ninja build system (recommended)

Linux

  • GCC 7+ or Clang 5+
  • CMake 3.8+
  • pthread support

🀝 Contributing

  1. Fork the repository
  2. Create a feature branch (git checkout -b LogSystem/test)
  3. Commit your changes (git commit -m 'how do you to modify')
  4. Push to the branch (git push origin LogSystem/test)
  5. Open a Pull Request

Development Guidelines

  • Follow existing code style and naming conventions
  • Ensure thread safety for all public APIs
  • Add comprehensive error handling
  • Update documentation for API changes
  • Test on multiple platforms

πŸ“„ License

This project is licensed under the Apache License 2.0 - see the LICENSE file for details.

πŸ› Issues & Support

πŸ“ˆ Roadmap

  • JSON/structured logging support
  • Network logging capabilities
  • Log compression options
  • Configuration file support
  • Performance profiling tools
  • Additional output formats

πŸ™ Acknowledgments

  • Built with modern C++ best practices
  • Inspired by high-performance logging libraries
  • Designed for production reliability and performance

⭐ Star this repository if you find it useful!

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A C++-based async logging system using a multiple-producer multiple-consumer model, with automatic log file splitting when the file size becomes too large, and supporting both file output and console output.

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