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Releases: whiskydumb/halfcraft

HalfCraft 0.6.0-dev.5+1b18809c4

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@github-actions github-actions released this 18 Oct 13:18
1b18809

HalfCraft 0.6.0-dev.5+1b18809c4, built from 1b18809.

Changes since v0.5.0:

  • fix: make tidy accepts the message hook reading its MSG out of an LPARAM, which is how windows hands it over (1b18809)
  • feat: half-life's close captions go to minecraft while its hud is up: speech into its chat as ' line' in the speaker's colour, the server naming who says it, sounds into its subtitles, and minecraft's show subtitles option turns them on (kStrCaption, kMcSubtitles) (fixes #26) (2cc8cd1)
  • feat: half-life's key hints and pickup history show as minecraft toasts while its hud is up: hints name minecraft's keys from its own bindings and source's own by their physical key, pickups stack ammo per type (kStrHint, kStrPickup) (refs #26) (f268afa)
  • fix: a half-life weapon moved through the creative inventory stays where it's put down: the server follows the creative cursor it never sees from the slots the creative inventory sets, instead of putting the weapon back and taking the copy on the hotbar (fixes #30) (0995e39)
  • fix: minecraft's text fields get what windows types for the player's keyboard layout (WM_CHAR through a unicode message hook) instead of us qwerty characters made up from keys (refs #31) (82053cc)

HalfCraft 0.5.0

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@github-actions github-actions released this 15 Oct 08:30

HalfCraft 0.5.0, built from 1400750.

Changes since v0.4.0:

  • fix: minecraft screens show the cursor and accept v and paste, while v respects its source binding outside UI (1400750)
  • chore: the stale puppet-group note on hostState goes (24141e9)
  • feat: minecraft reads and writes the structs it handles whole through ProtoStructs.java, generated from protocol/schema like Proto.java, so a new field is the schema, half-life's writer and where minecraft uses it (1aecef2)
  • fix: the debug tools read the link through protocol/schema, and dump_collision and probe_feet read the collision ring again once it has wrapped (305c9b1)
  • feat: the shared memory layout lives in protocol/schema, a toml file per region; make proto writes halfcraft_protocol.h and Proto.java from it, make lint and ci check they're current, and a hash of the layout replaces kVersion (d8a54d1)

HalfCraft 0.4.0

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@github-actions github-actions released this 08 Oct 12:21

HalfCraft 0.4.0, built from 0dfa371.

Changes since v0.3.0:

  • fix: minecraft reads its overlay back from cached memory, draws it at half the screen where its hud keeps its size (hc_overlay_scale), sleeps until half-life's next frame, and F3 shows the readback (fixes #19) (0dfa371)
  • fix: half-life starts with -insecure from make run and HalfCraft.exe: no vac for a game with its own client.dll and server.dll (92749b5)
  • feat: pets that follow and what the player leads come along when half-life moves the player to another map (1c724ec)
  • fix: make tidy reads msvc's intrinsics headers like visual studio's clang-tidy does, so the pip wheel's in ci parses ssemath.h too (3bd00d7)
  • chore: tools split into build, game, lint, debug and assets; ruff formats and lints all the python, make format and make lint run it, and ci checks it (acb1088)
  • chore: setup_sdk and ci's pinned downloads move to python, the sdk pins live in tools/halfcraft/sdk.py; no powershell scripts left (64689ef)
  • chore: run_hl2, hl2_command, wait_log, test_session and collision_check move to python, engines.ps1 goes; script output is utf-8 (e2b6aa7)
  • chore: build_hl2 and package move to python with the game folder layout (tools/halfcraft/game_folder.py), layouts byte for byte as before (79e95ac)
  • chore: version, gradle, format and update_patches move to python on a shared tools/halfcraft package, ci pins python 3.13.15, launch_minecraft.bat goes (make mc-run) (986145b)
  • chore: format the java with eclipse's formatter through spotless: make format and make lint run it, and ci checks it (4c59d83)
  • chore: clang-tidy 22 over halfcraft's c++ on both engines: make tidy, and a step in ci (9a7fdb0)
  • refactor: clean up what clang-tidy flags in halfcraft's c++, behaviour unchanged (7c8322b)
  • chore: pin loom to 1.18.3 instead of the 1.18 snapshot (5d8c62e)
  • fix: the link's rings resync when their indices disagree, and minecraft sends its world or half-life its collision again after losing messages (3b9e075)
  • fix: minecraft's lights on screen get the shadowed point lights first and fade in and out as they change hands; the light that gets past walls reaches only 4 blocks (34f6468)

HalfCraft 0.3.0

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@github-actions github-actions released this 08 Oct 08:30

HalfCraft 0.3.0, built from 4a4a98b.

Changes since v0.2.0:

  • fix: read_dump.py unwinds 64-bit dumps past the first frame, from the modules' own function tables (4a4a98b)
  • fix: d3_c17_11 no longer crashes on hl2dm when the dropship spawns the strider it carries before its own model (09b35d6)
  • fix: water and lava fall past half-life's walls and flow up to them instead of hanging beside them (88e358f)
  • fix: a new game clears what the last playthrough left in each chunk of its maps, mobs but pets too, the first time the chunk loads (a649a81)

HalfCraft 0.2.0

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@github-actions github-actions released this 08 Oct 04:40

HalfCraft 0.2.0, built from 650e171.

Changes since v0.1.0:

  • refactor: server.dll looks up client.dll's input push in one place (650e171)
  • feat: mobs and dropped items off the player's water grid get water probes too, so they swim and float in far canals (89be5ff)
  • feat: the gravity gun tears minecraft's blocks out as physics cubes that turn back into blocks where they come to rest, or drop as items without room (6034328)
  • feat: a new game from the menu starts a playthrough that clears each map's minecraft builds the first time it enters it, and heals and feeds the player (faa119f)
  • feat: half-life's blasts break minecraft's blocks the way tnt does, and its bullets break glass, panes and ice (18709da)

HalfCraft 0.1.0

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@github-actions github-actions released this 08 Oct 03:03

HalfCraft 0.1.0, built from 57d29c8.

Changes since the beginning:

  • ci: gradle runs without its daemon, so its locks no longer stop the cache from saving (57d29c8)
  • ci: github actions check every push (clang-format, the mod's tests, both engines, the zip) and publish main's dev build and tagged releases (8065c8b)
  • build: halfcraft's version comes from git tags (0.2.0-dev.N+commit after v0.1.0), and the sdk commits and gradle's distribution are pinned by full hashes (ecbf482)
  • style: format halfcraft's c++ with clang-format (edac467)
  • build: make format and make lint (clang-format for halfcraft's c++), and a warning in halfcraft's own c++ or java fails the build (a881651)
  • fix: a pearl or an arrow falling out of the bottom of half-life's collision waits there while half-life streams the ground under it, instead of landing in mid-air (9f232e5)
  • feat: hc_debug_voxels checks minecraft's collision voxels around the player against source's own collision (9344d85)
  • fix: half-life's roofs stop a beacon's beam while its sky doesn't: the map's skybox brushes stream as sky, so undead burn under it too (b876958)
  • fix: q and f in an inventory screen leave half-life's weapons where they are, and the server's copy of the player stands on half-life's ground, so falls onto it hurt again (f50f2e5)
  • fix: half-life's weapons stay away while a player_speedmod keeps them away, and minecraft's hand follows half-life when the weapon out runs dry (2aa19f0)
  • fix: minecraft's screenshot key works while half-life moves the player (vehicles, ladders, rides) (b7b37e2)
  • feat: minecraft's debug screen shows the height of the map's block grid next to its slot (0f25c63)
  • refactor: skycraft's leftover sky names for half-life's state are host now (d67a043)
  • refactor: half-life's weapon names come from the language file instead of the code (015dc24)
  • feat: half-life's floors sound their own footsteps under minecraft's player, and player_speedmod slows minecraft's walking too (fixes #27) (9d446e1)
  • fix: half-life's one-off shoves (a trigger_push that pushes once, an antlion guard, a cop's stunstick) reach minecraft's player as momentum (fixes #21) (e6accea)
  • fix: a short ender pearl hop is no longer put back: source says itself when it refuses one of minecraft's jumps, instead of the client guessing from where it draws the player (f421034)
  • fix: boats go onto half-life's water from the hand and from a dispenser (acf2b58)
  • fix: minecraft's body shows and sits in f5 on ladders and in vehicles, half-life's view follows minecraft's in a bed, pearls that hit a ceiling, ledge or wall land next to it, and boats wait for half-life's water (fixes #20, fixes #22, fixes #23, fixes #25) (973c482)
  • fix: half-life 2, episode one and lost coast get episode one's knockout rig, so d1_trainstation_04's wake-up no longer freezes the player and lost coast's intro gets up again (d14f061)
  • fix: items and boats hold still while half-life's ground streams back after a load, and chorus fruit and pearls under a low ceiling land ducked (1958480)
  • fix: every tick of half-life's burning reaches minecraft, and /kill on half-life's stand-ins no longer sends physics props to nan (a89a683)
  • fix: f5 reaches minecraft on ladders, rides and in vehicles, and moves the airboat's view back like minecraft's camera (9ec4892)
  • fix: minecraft water on half-life's slopes is one surface instead of separate tiles, and the player's own potion swirls no longer fill the view (49d6c2f)
  • feat: crouching is half-life's duck in its maps: source's ducked hull, half-life's ceilings keep the player down, and crouching in the air pulls the legs up (dac5587)
  • feat: play lost coast as chapter 27, with its fisherman's scenes and an intro that lets the player go (fixes #15) (1567b0b)
  • fix: an npc dying or hurt next to minecraft's block lights no longer crashes half-life: their projected textures light the world and characters get elights (fixes #11) (75707ed)
  • fix: mobs and items stand on half-life's floors, collision streams 64 blocks out and projectiles drop at its edge, boats float and fish bite on half-life's water with the line drawn, and f1 hides the block outline (refs #11) (f9f79b1)
  • fix: half-life's blasts, burns and crushes reach minecraft as armour- and shield-aware damage, minecraft's explosions respect half-life's walls and scripted breakables, and drowning counts once (refs #11) (8bf5f38)
  • fix: minecraft's own teleports land in half-life, its player rides lifts and keeps fighting while source holds it, and half-life's ground and pushes reach minecraft's player (fixes #18) (31c88d2)
  • feat: half-life's weapons as minecraft hotbar items, with source's inventory in charge (fixes #12) (f97eb51)
  • feat: show half-life's map, chapter, position, fps, crosshair target and link state on minecraft's f3 screen (fixes #7) (2ab9379)
  • feat: minecraft's screenshot key saves half-life's finished frame as a minecraft screenshot (fixes #6) (16f9673)
  • feat: minecraft's mobs path over half-life's maps and fight its npcs through stand-ins (fixes #13) (233f4a4)
  • feat: shift the block grid per map onto its most common floor so blocks sit flush on it (fixes #8) (25d8770)
  • feat: add a test harness for minecraft's mechanics: hc_mc, hc_key, hc_hold, a separate test world and save backups (refs #11) (570b7e5)
  • feat: protocol v3 with a host session id, a string channel and room for screenshots, the debug screen, weapons and mobs (ecc4c3c)
  • feat: play half-life 2's episodes in the same game on both engines (fixes #9) (2229d12)
  • feat: run on half-life 2's own engine as well as hl2:dm's, with a makefile over the scripts (fixes #3) (98fcdb3)
  • docs: add gameplay screenshoot (b8a4876)
  • perf: tile minecraft's hud overlay and upload only the tiles that changed (3ded367)
  • fix: measure block lights' falloff on world brushes from the light, not the camera (fixes #5) (6c199fb)
  • fix: stop block lights going black, texture flowing fluids and keep the link in step across restarts (fixes #1) (92464bd)
  • feat: make minecraft's torches shadow-casting lights in half-life (fixes #1) (ef8289c)
  • fix: sink blocks into half-life floors instead of floating above them (fixes #2) (1dad35b)
  • feat: one-click release with a launcher that starts minecraft and half-life (b04878b)
  • feat: roll minecraft's world and player back when half-life loads a save (80623b4)
  • initial commit (e221869)