Skip to content

Shang Mu Architect 1.2.2.2

Choose a tag to compare

@whitelilydragon whitelilydragon released this 29 Aug 00:29
· 289 commits to master since this release
35df736
Changelog 1.2.2.2
---

Campaign Changelog
---

-Liyu Lagoon Hub Changes
	-Lilac and Milla will change into their alt costumes expressly for this hub map; they will change back into their regular costumes once entering the train station
	-LagoonMap01 is now available, post-defeat of the Star Marine
-Liyu Lagoon Changes
	-The stage is fully complete, from start to finish! Yay! Thank you all for your patience, it's time to play it and make the post-stage cutscene
	-Lilac and Milla change into their alternative costumes during this stage. (But only during Adventure Mode, of course; Classic Mode and Time Attack Modes need the player to change into those costumes themselves, if they would like to use them.)
	-Map 1 Changes
		-Misaligned gems replaced or removed
	-Map 3 Changes
		-Lengthened and flattened the hallway leading up to the mini-boss arena, and added more implied warnings of the upcoming mini-boss arena via the stage design
		-Rearranged the positions of the camera zoom in/zoom out signs in the mini-boss arena, to be less intrusive to the player's expected combat experience
	-Map 4 Changes
		-Lengthened and shortened some stage geometry for more fluid platforming in the beginning section of Map 4
		-Lengthened and flattened the hallway leading up to the boss arena
		-Rearranged some platforming and item pickups, leading up to the afforementioned hallway to the boss arena
		-Changed the background to the normal daytime background, with the "drizzle" weather condition set to play instead of the heavy thunderstorm; I had considered it in hindsight as a tonal whiplash for what was otherwise a relaxed mid-game stage
		-Rearranged the positions of the camera zoom in/zoom out signs in the mini-boss arena, to be less intrusive to the player's expected combat experience
-Fixed an issue where classic mode doesn't save progress after Taishan Mountain
-Fixed a long-standing saving issue, where the world state (in memory) would not be in-sync with the world state as saved in the save file, thus appearing to break save files whenever the train station would wrong-warp the player to an earlier point in the world's timeline
-Fixed a long-standing issue where the job NPCs would have a question mark, instead of an arrow, for their Yes/No dialog popup

New Features
---

-A returning enemy from Freedom Planet 1 is now available, the Bubble Orbiter! Now with HRT. Isn't she pretty? *bricked*
	-The Bubble Orbiter's feminized appearance was inspired by Dusky's doodles of her!
-Tie-breaker conditions for bosses are now implemented! If the player falls in battle, while fighting a boss, and the boss is still in their KO phase, the player still wins the fight! Yay!

Adjustments
---

-Localization Updates
	-Polish (Kubo)
		-15 updated lines for the item descriptions and the lagoon tile set
	-German (SkyVersa)
		-7 updated lines for the item descriptions
-Lagoon Canoes have been adjusted to move 3 pixels-per-frame instead of 2, which should feel much faster
-Milla Improvements:
	-Milla's cubes no longer delete themselves in mid-air after she is KO'd
	-Fixed Milla's thrown items attacking the most recently added ladder tile to the tile sets
	-Fixed Milla's cube's sound effects having an additive stacking effect (i.e, loud playback of several similar sound effects at once)
	-Milla can finally (finally!) pickup and throw treasure chests + potion chests! Yay!
-It is now possible for bomb flowers to interact with all other mega items, including mega bombs. Milla loves this change! Mwahahahahahahahahahaha!

Bugfixes
---

-Fixed a bug where the default weather clouds for drizzle would draw over the Jiang Cruise stage background, which already had suitable clouds in its BG for drizzles and tropical storms
-Fixed a bug where the crystal gems would save in editor mode with incorrect/misaligned X/Y coordinates, while enemies and the player, were collecting the gems
	-This was achieved by reorganizing the code in the crystal gems to draw the collection particles as their own separate sprites with drawn X/Y coordinates, instead of the crystal gem itself rotating around a specific position in the map
-Micro-optimized the crystal gems by removing unused drawing particles