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Shang Mu Architect 1.1.7.2 (SAGE 2023)
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Changelog 1.1.7.2
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Campaign Changelog
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-Cutscene dialog text beeps now trigger based on vowel characters as they're printed out on the screen, instead of repeating those sounds every 2/3 of a second. I need y'all's feedback on this change!
-Cutscene 6's dialog and some sprites has been adjusted again, this time with a hopefully more characteristically fun and light-hearted tone on Lilac's part
-Savvy's dialog strings in Dragon Road have been fixed; i.e, text doesn't spill over the dialog box as the word is being printed
New Features
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Adjustments
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-The Items menu for Editor Mode has been reorganized so that everything is grouped by theme, and all sprite previews are correctly aligned now!
-Spade's normal cards now have the following adjustments:
-0.75 contact damage on bosses, instead of making 0.5 HP damage when first making contact with a boss's sprites
-0.75 lingering damage on bosses, instead of 0.5 lingering HP damage per tick
-Boss check script that universally applies this change to all bosses, to workaround the lack of a boss parent object class. (In SMA's internals, all bosses are just enemies with extra HP, attack patterns, and their own HUD elements)
-Lingering damage scanners for Spade's cards now ignore the Bouncer boss's parry box entirely (Avoids near-infinite paused-logic loops)
-More water-running splash wave variants have been added for the player, such as petal water waves
-Global petal water effects now pause when the game itself is paused
-Global slime water effects now pause when the game itself is paused
-The Bouncer now draws the correctly colored splash wave variant for each water surface type defined in the editor (i.e, now he draws a green splash wave behind him in Toxic Tunnel, instead of blue)
-Basketballs and soda cans no longer collect crystal gems or red gems (Because they can't be defeated, their crystal gem count can't be extracted upon explosion, like with normal enemies)
-The following enemies can no longer collect crystal gems (Avoids conflicts with stage design and item placement with these enemies present)
-Blade Orbiter
-Shock Puppet
-Axle Turret
-BuoyBuoy
-The descriptions for Boost Crystal Gem Flowers, and Green Crystal Gem Flowers, have been updated in the items menu, for more direct clarity on how each of their crystal gems work
Bugfixes
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-Ant Bomb enemy's exploded particles was incorrectly assigned to the default texture page, instead of the enemy's texture page
-Destructible floor pieces were incorrectly assigned to the OptionsGUI texture page, instead of the terrain texture page
-The camera no longer unlocks while inside a camera boundary box, during transitions to another map file (i.e, the issue where the camera would suddenly snap below the boss arena after defeating the Fireworks Tank)
-Fixed an editor mode bug where global bodies of petal water would keep sending petals to the player's HUD, even if play mode was disabled