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Shang Mu Architect 1.1.8.0
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642 commits
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since this release
Changelog 1.1.8.0
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Campaign Changelog
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New Features
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-The Editor's File Menu has been overhauled!
-Page 1 features File and Edit sections
-Edit now has the following items:
-Undo
-Redo
-Objective
-Move Canvas
-Start HP
-Page 2 is now labeled "Options", for features specific to the editor rather than players' maps
-Options now has the following items:
-Auto Save
-Test Mode
-Enemy Mode
-A new type of popup interface is now in-use, which allows for a cleaner interface, more useful items per page, and generally a more pleasant user experience. This applies for the following items:
-Objective
-Move Canvas
-Auto Save
-Test Mode
-Enemy Mode
-Start HP
-Helpful Arrow icons have been placed by GUI items that have popout elements, much like desktop apps with dropdown menus
-There's a new layer selector popup tool!
-No more cycling through layers with left or right click until you have the layer you want. You can graphically select which layers you'd like with ease and efficiency by simply clicking on the Layer button!
-A shiny new move canvas tool has been added to the editor! Now, players can type in how many pixels they would like the entire canvas to shift around, then click move! Easy peasy!
-Scenery layers are now displayed differently from how they're organized internally inside the game, to be more intuitive to new players
-Scenery layers now have a new graphical order: 1 to 11. (11 being the highest; 1 being the lowest scenery layer)
-The additional button prompts have been transformed into an optional, stand-alone floating GUI element in the bottom-right corner. Simply activate it with F1, or hide it again with F1. (It's disabled by default)
Adjustments
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-Fixed the back button for the file menu only scrolling back to page 1, if on page 2, if clicked on; clicking back will take players back to the editor sidebar, regardless of the current page
-Draw Mode can now be found on Page 2 of the Options menu instead; because it's a feature with heavy limitations, convenient access isn't as necessary as previously imagined
-However, if a more intuitive place can be found for a Draw Mode button, it will be implemented! Ideas are always welcome in the meantime
Bugfixes
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