Shang Mu Architect 1.2.0.5
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547 commits
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since this release
Changelog 1.2.0.5
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Campaign Changelog
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-Taishan Peaks Stage Changes
-Map 1
-Optimized tile usage outside the range of the camera, to reduce the file size (and load times)
-Streamlined the lead route for the beginning section of the map
-Made connecting to the hangbars in the first instance of the water wheel more reliable
-Added 3 new rope pulley lines with hangbars attached, to help introduce the gimmick in less consequential platforming sections of the beginning
-Added an extra loop in the beginning
-Removed excessive rock scenery pieces around this map's death pit section (In light of realizing the camera's movement stops upon the player being KO'd, thus not showing any of those extra scenery tiles below the KO triggers)
-Map 2
-Removed arbitrary camera boundary from latter section of the stage, and added new tiles in the gaps its removal created
-Made a path above the second temple's exit accessible once again, this time with a speed booster at the top instead of a metal shield
-Replaced a boost ring path with a rope pulley section, to help introduce the gimmick for the latter half of the stage
-Extended the interior length of the first temple, in the beginning of the map
-Streamlined the exit beyond the first temple to be more intuitive to a fast-paced game; the original path would mercilessly send a newbie player into a block of water with spikes at the bottom
-Streamlined some awkward stage geometry, and used other types of springs where appropriate
-Milla's runaway NPC now says "I'm a super dog!", instead of waiting until Map 3 for her to say her catch-phrase
-Added a pulley rope hangbar in the second temple to help the player more easily access the floating crystal gem flowers in one corner of the temple
-Filled some blank spaces in the mid-section of the stage with Wasps nests
-Removed
-Map 3
-Expanded scenery pieces at the beginning, to make the transition to the sunset version of the background more of a surprise to new players
-Added gems in more places to hint at various potential path for Lilac
-Streamlined some awkward stage geometry, and added other types of springs where appropriate
-Removed Firespitters from running sections to improve the player's experience; both appearances of the Firespitter were too annoying in regards to their placement in the map
-Milla's runaway NPC has since been placed in one of the Firespitter's original locations, where she's giggling up to the dialogue box's character limit with pure joy
-Fixed BG Changer nodes at the temple to change back to the sunset version of the mountain BG, instead of the daytime version
-The runnaway Guardian trigger object has been added to the final portions of this map, to help set the tone for its appearance in Map 4
-Milla's runaway NPC in this map has been replaced with Carrie, who asks "W-WHAT IS THAT?!" with terror, in reference to the runaway Guardian object
-Map 4
-Carrie can now be seen cowering in fear at the sight of the Guardian, at the beginning of the map, while her father, Leone, quickly flees away from his forklift, as the Guardian is destroying it
-Modified the positions of certain floating platforms, to improve the "flow" of certain platforming segments
-Added one more rope pulley section to the map
-Removed one clear weather trigger node; it was an oversight that would allow the rain to stop at a point in the stage where it would be unintended
-To-Do: Make better use of the pre-existing space in the map for more involved platforming segments
-Fixed a bug where Time Attack Mode would overwrite saved personal bests/crystal gem records over the player's Temple Knights stage data, instead of writing to the section for Taishan Peaks
New Features
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Adjustments
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-MAJOR BALANCE CHANGES - BOMB CUBES
-Bomb cubes now explode on contact with enemies, while moving or at a standstill
-Roughly similar damage to Milla's phantom cubes at 1x size, with opportunities to deal even more damage than the super shield burst, if the player is able to inflate the bomb cube to its full size
-Bomb cube damage output to the player has been reduced from 2 petals to 1
-Camera shake effects have been dramatical reduced by ~80%
-Explosion particles have a randomized orbit closer towards to the center of the cube's position; this should make the explosion's apparent range less nebulous
-Bomb cubes now have a timer that only allow them to damage the player for the first 5 frames of any given explosion, rather than for the explosion's entire duration
-Localization Updates
-Polish (Kubo)
-12 new lines for item descriptions
-3 new lines for the Mountain tile set
-Spanish (CWNL)
-17 new lines for item descriptions
-9 new lines for the editor's UI
-3 new lines for the level select menu. This menu is fully translated to Spanish now!
-15 new lines for the Mountain tile set
-15 new lines for the pause menu. This menu is fully translated to Spanish now!
-1 replacement line for the character select menu
-2 replacement lines for the stage select menu
-7 new and revised lines for the title screen menu. This menu is fully translated to Spanish now!
-1 replacement line for the Temple tile set
Bugfixes
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-Moving Hangbar bugfixes
-Starting directions for moving hangbars are now reliable in player mode, thanks to sharing behavior with their equivalent editor mode logic
-The player can no longer hang in mid-air if attachment to a moving hangbar failed
-The player can no longer double-jump from the moving hangbars and the pinwheel hangbars
-Fixed the reliability of the pulley wheel's logic for spawning directional nodes; it should no longer spawn Stop nodes where rope is present
-Fixed a pervasive bug, where the player character would occasionally clip onto normal slope tiles as if they were hangbars, after letting go of a moving hangbar (i.e, resulted in phasing, or clipping bugs, killing the player character)
-Fixed a crashing issue that prevented moving platforms from working altogether
-And, because of all of the above fixes, the moving platforms gimmick is now as well-behaved as the moving hangbar that it inherits its programming/logic from
-Fixed an oversight where Spade's cards could not damage any items in Editor Mode