Shang Mu Architect 1.2.0.6
·
546 commits
to master
since this release
Changelog 1.2.0.6
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Campaign Changelog
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-Taishan Mountain Hub Changes
-Fixed the broken hangbar in both day and nighttime versions of the hub (It was not updated to reflect how hangbars work now)
-Updated both day and nighttime hubs to use the new Wuzhen Temple background, for the hub's temple area
-Taishan Peaks Changes
-Fixed Carrie's "scared" appearance in Map 4 so that she's no longer part of the "Activate" parent group of objects (i.e, her object no longer stays activated for the entire stage outside the camera)
-Fixed Carrie's "scared" appearance in Map 4 to not appear if Carrie is the currently-selected playable character
New Features
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Adjustments
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-Changed the default difficulty to "Normal" instead of "Hard" (I had thought it was set to normal and never checked, le whoops)
-Water-running splash effects, while running over smart pools of water, are now object-based particles, with a limit of 2 per screen; more work is still needed to mitigate water splash spam, but this was one aspect of the problem
Bugfixes
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-Fixed a bug where the iterator for changing sub-maps for player-made stages, as well as campaign sub-maps, would not be reset upon exiting to play mode's level select screen, or the time attack screen (Resulting in scenarios where sub-maps could be skipped over, or progression through the stage is soft-locked, via the game believing it was reading the last sub-map)
-Fixed a bug where all destructible particles were dealing damage to players above Normal (This behavior is only intended for Insanity, not Hard or Hardcore)