Shang Mu Architect 1.2.0.8
·
540 commits
to master
since this release
Changelog 1.2.0.8
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Campaign Changelog
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-Taishan Peaks Changes
-Fixed a bug where the existence check for the forklift, in Map 4, wasn't scoped high enough (Resulting in a crash if the player runs away from the Guardian sooner than it can destroy the forklift)
-Replaced a gold spring in Map 2 with a blue spring, to help a running section "flow" less awkwardly
-In Map 4, Carrie now looks forward to see her dad running away, then ducks and shakes in fear afterwards (Her horizontal position has also been pushed 32 pixels forward. It was bugging me!)
New Features
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-Kubo's character, Millie, has been added as an NPC! Yay! (Courtesy of sprite-work by 23Lief!)
-Sign NPC has a new emote: Out for Lunch! (Hand-written by Milla, as you can see! Bew bew!)
Adjustments
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-Guardian Boss Changes
-Guardian has a new attack! A "disappearing act", which can be triggered every 4 seconds, or every 6 seconds during phase 2, in the event that the Guardian is not performing any other attack
-Fixed a bug where the Guardian would get stuck in mid-air, if his movement phase for falling back to the ground after a ceiling slam, is interrupted by the player (Or the boss's own behavioral logic)
-Guardian's KO explosions no longer damage the player, and in the worse-case scenarios, no longer also KO the player
-Crystal Bomb now has a "do_no_harm" startup parameter, which other objects can use when spawning in bombs. (Such as preventing the player from taking damage from enemy/boss KO explosions)
-Minecarts no longer have the "slide faster" parameter enabled; it often broke their "synergy" with breakable spikes
-Breakable spikes' flat surface tile has been extended 2 pixels downward, to hopefully catch more collision-related edge-cases
Bugfixes
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