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Shang Mu Architect 1.2.1.3

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@whitelilydragon whitelilydragon released this 20 Jun 23:51
· 481 commits to master since this release
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Changelog 1.2.1.3
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Campaign Changelog
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-Stub version of Liyu Lagoon Map 1 is now available; this features the direct beginning of the stage (And the introduction of the RNA Cannon! Oh no!)
-Updated West District Hub with 3 new map variants that update NPC interactions for each level cleared in the story; all NPC dialog is different per map!
	-WestDistrictHub04.map
	-WestDistrictHub05.map
	-WestDistrictHub06.map
-Updated East District Hub with 2 new map variants that update NPC interactions for each level cleared in the story; all NPC dialog is different per map!
	-EastDistrictHub03.map
	-EastDistrictHub04.map
-Updated background trigger placements for the following job NPCs in the Temple Hub
	-Dean
	-Garret
	-Dark Libbie
	-Legplant (Lilac Eggplant)
-Updated all Side Mission NPCs in the Temple hub to warp the player back to the correct world state after playing the mission
-Fixed a bug where replaying Temple Knights, after defeating the Guardian in Taishan Peaks, will reset the world state and thus your progress in the story
-Fixed a bug where the temple hub's background wouldn't change back to the temple's BG after replaying Temple Knights
-Fixed a bug where classic mode overrides weren't in place for Taishan Mountain
	-Pre-emptively added a classic mode override for Liyu Lagoon, once it's available
-Updated Carol's line in Cutscene 11 to say "Buttloads of cash" instead of "fireworks"
-Lagoon hub now has the pop-up umbrella gimmick, instead of a faded scenery umbrella

New Features
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-Lief's new background for Liyu Lagoon is complete! Both daytime and stormy versions are available. Yay!
-Lief's new bivalve/clam gimmick is now available in the Gimmicks section of the editor! Yay!
-Diagonal holo springs are now available! Yay!
-1 new scenery piece for the mountain tile set by Akkuyo! Yay!

Adjustments
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-A new scream SFX, provided by Edwyn Tiong, (Magister's VA) has been used for Bird Guard's scream in Cutscene 11
-7 new and updated lines for the editor descriptions in German (SkyVersa)
-RNA Cannon Improvements
	-Fixed animation bugs caused by template code from another enemy
	-Decreased time to warm up animations, allowing players half a second more warning in advance of the RNA Cannon firing (i.e, now it takes 1 second for it to finish warming up!)
-NPC Improvements
	-Mirdin's 5th and 6th emote animations were misaligned on the sprite sheet (le whoops)
	-Enabled Mirdin's 6th emote! Yay!
	-Fixed Cutter Clyde to only animate while idle for his sad emote; his NPC actor now knows to only animate the other emotes while talking
	-Guage's emote names have been corrected
		-Smiling > Sad
		-Curious > Scolding
		-Explain > Suspicious
	-Rhyme has been updated to only animate while idle when angry and sad; his NPC actor now knows to only animate the other emotes while talking
	-Cassandre has been updated to only animate while talking

Bugfixes
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-Fixed editor GUI bug for the background selector; the 9th item on the menu would be selected if the user selected the 12 cell inside the menu
-Fixed a bug where the sky and water layers for the Liyu Lagoon hub background would zoom at high-speeds while zooming in/out with the camera, after playing for so long