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Shang Mu Architect 1.2.2.3

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@whitelilydragon whitelilydragon released this 06 Sep 17:04
· 283 commits to master since this release
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Changelog 1.2.2.3
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Campaign Changelog
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-Cutscene 13 is now fully viewable in-game! Yay! (It can also be viewed by tapping F5 on the character select screen for the campaign)
-Liyu Lagoon Changes
	-Map 1: Fixed default water height for the beginning of the stage occasionally flooding the world, in both the beginning of the map, as well the first checkpoint in the map
	-Map 4: Star Marine's boss arena has been remade for better platforming and navigation during the boss fight. (i.e, more like a Smash stage) No more cramped sandbar with little horizontal space to move around in
	-Map 4: By popular demand, the baby starflounders don't explode and die after the Star Marine is defeated
-Toxic Tunnel Changes
	-Map 3
		-Added one-way pusher objects in-front of the Bouncer area, so the player can't escape the fight
		-Remade boss arena with a simpler, less distracting layout
-The following hub maps have Post-Star Marine versions now, with unique dialog for all NPCs:
	-Temple Hub
	-Train Station
	-East District
	-West District
	-Shang Mu Mall
	-Liyu Lagoon
	-Taishan Mountain

New Features
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Adjustments
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-Language Updates
	-Spanish Localization (CWNL07)
		-Lagoon tile set fully translated!
		-Mall tile set fully translated!
		-Mountain tile set fully translated!
	-Russian Localization (GreenTeaBay)
		-Removed excessive spaces in a text string for the title screen
		-10 additions to the Lagoon tile set
		-16 additions for the Editor's Item Descriptions
-Star Marina now soars twice as fast into the sky, while the camera is zoomed out, during one of its second phase attacks; the attack was taking too long to perform
-MAJOR GAMEPLAY CHANGE: Lilac's Dragon Boost Cancel now fully drains the stamina bar when used. It can still be used to reach new platforming heights, its intended purpose, without forcing us to redesign our bosses to be more aggressive than Freedom Planet 1's bosses

Bugfixes
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-Fixed a bug where the Star Marine would still fall after being KO'd, even while the game was paused