v1.3.0
Action Point Tracker
The combat tracker got a major overhaul. Each combatant's card now shows a phase-by-phase AP track where you spend your actions points:

- allocate actions from the tracker — melee, ranged, movement, skills, spells, plus common maneuvers (draw/load weapon, stand up, mount, dash, pick lock, etc.) grouped by type with AP costs shown.
- Free actions — your first 0 AP action each round is free; additional ones cost 1 AP each.
- Hold — bank a full action (4 AP) and release (roll) or cancel it later as a instaneous action.
- Open Rounds — Actions can complete in following round(s).
- Staggered — owed AP is tracked and charged automatically.
- Ready prompts — the tracker tells you when an action has enough AP to roll, and at what modifier if you roll early.
- Quick Continue — On an action you have started you can use "shift-click" to spend that AP chip on the current action.
Dodge / Block elections
- Players can change their defensive stance for dodge or block freely on or before you spend your 1st AP in a round. After that the GM can edit your AP elections.
Parry
- Parry is now managed from the combat tracker: reserve parry for the next incoming attack
- per-foe parry history can be reviewed or edited by GM.
- The first attacker each round is parried automatically later attackers each require a parry maneuver.
- A failed parry doesn't stop you parrying future attackers.
- In the Arms tab you can control your default Parry % from OB remaining.
Shield Block
- Shield Blocks are managed from the combat tracker
- Blocks are per attack
- The 1st blocked attack is automatic and later blocks each require a shield block maneuver until the shield block limit is reached.
- A failed shield maneuver roll still consumes a block slot. The GM can edit the last block to restore it.
Adrenal Maneuvers Automated
- Adrenal Speed, Strength, Defense, and Focus are now supported, with preparation, round-by-round duration tracking, and chat notifications.
- From Other pick Adrenal Prep and after 4 AP (1 round of AP) are spent you can make your Adrenal skill roll. The result will be in chat and can be applied to your actor. The conditions tab on your actor sheet will show an active effect at the bottom and a short summary of the Adrenal will be displayed in the combat tracker.

- When 1 round (4 AP) of action is accumulated the combat tracker will notify you to roll your adrenal skill.




- From Other pick Adrenal Prep and after 4 AP (1 round of AP) are spent you can make your Adrenal skill roll. The result will be in chat and can be applied to your actor. The conditions tab on your actor sheet will show an active effect at the bottom and a short summary of the Adrenal will be displayed in the combat tracker.
Kata
- Multi-attack katas are tracked swing by swing. The 1st attack of a Kata will show the count down on the number of attacks. When all attacks have been completed the completed end marker on the action will appear (check).



Concentration
- Concentration is tracked on your card
Spell Preparation
- Once you start spell preparation you will be under Concentration and will have AP to spend (actions costing x2 however).
- While your preparing your spell you don't spend AP on the Spell Cast itself. You stay under Spell Prep C until 1 or 2 rounds accrue then begin your spell casting. The 1st AP you spend on "Spell Cast" will stop the Spell Preparation so you dont have to end it manually. If you spend 1 AP on Spell Cast before being under a complete 1 round (4 AP) of Spell Prep C you won't get any credit for being under Spell Prep Concentration in the spell casting dialog.
Talents
- Additional Limb Pairs is used to to limit equipped weapons and how many attacks can be made with Kata.
- Quickdraw / Quickload talents impact AP cost in Combat Tracker.
Macro Support
- Skill macros can now set difficulty.
let result = await game.system.api.rmuMacroSkillAction( "controlled", "Concentration", "", { prompt: false, difficulty: "routine" } );



