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v1.4.0

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@wibobm wibobm released this 04 Sep 14:19
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  • feat: Specific severity reductions to criticals from breaking a fall with acrobatics or Incorporeal talent now are visible on the attack chat.
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  • feat: Ammo tracking supported. In the attack dialog for ranged attacks in upper left there is a drop down that will list all compatible (size, ammo type) for your weapon.

    • This is an optional game setting.
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    • Important: systems does not distinguish arrow types between hand and heavy crossbow, short and long bow, etc. Support for this should be available sometime following work on Character Companion module for FVTT.
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  • feat: Spells tab layout updated

    • Basic Embedded single-use spells now trigger on critical so you can make fireball arrows.
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    • Rune Paper example
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  • feat: Casting from Items initial supported added

    • Important Tracking of Charges, Daily uses, Single Use is not yet supported. This should be available sometime following work on Character Companion module for FVTT.
    • Spell Items section is at the top left of the Spells tab. You can expand / collapse to see all items carried that have castable enchantments.
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  • feat: Inventory - (requires that the Item Piles module IS NOT active) players / GM can drag equipment out and onto a scene. Single items a time now entire containers yet but that will come in the near future. GM can drag equipment out of Inventory on the side bar Items folder.

  • feat: Magical Ritual (integration with Complimentary Skills module by Filroden) - each major contributor will share in a spell-failure.

  • fix: Items are sized when dragged onto an actor and will not auto size by themselves when moved to a new actor. Some equipment was auto sizing. The Enchantment to allow auto resize will be supported soon right now you'd have to just adjust the size (GM) on the Item.

  • feat: Compendiums for Spell Lists in Spell Law and Treasure Law will appear in the order they appear in the books. Shadow World base lists are inserted where they'd appear in Spell Law if they had been published in that physical book.

  • fix: Elementals creatire and variety have been reworked to be compatible with slaying options on those creatures. If you have an existing Slaying weapon or Elemental creature you may to make adjsutments. For the Creature just reimport a fresh one from the compendium. For Slaying weapons just verify the slaying matches the Elemental type and variety as you would expect.