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ReGUI

ReGUI is a prototype mod that replaces in-flight UI with digital screens. I really love the idea of apollo-style analog gauges, but personally prefer to have another option for players that isn't constrained to mimicing physical hardware.

Important

This is a work-in-progress mod, intended to demonstrate designs. It is not a fully functional UI replacement.

ReGUI demo

Original inspiration comes from beik's smart flight computer suggestions. This mod started as an implementation of those designs to explore how they'd feel in-game.

Using ReGUI

When ReGUI mod is run for the first time it will show both native gauges and ReGUI windows. There is a quick toggle in the ReGUI Settings window that will hide all native windows, but it is recommended to use the KSA layout system to create a default layout that hides all the native gauges.

The ReGUI settings window can be used to show/hide all ReGUI's windows. These are saved with the rest of KSA's settings. In windows this is; C:\Users\USER\Documents\My Games\Kitten Space Agency\mods\ReGUI\settings.json

Requirements

  • StarMap 0.4.5
  • Tested on KSA 2026.7.9.2018

Next steps

Notable areas in need of improvement;

  • NavBall is a placeholder. I am hoping for toggleable modes for orbit vs in-atmos
  • Flight Computer mode auto-select is on the fritz
  • Orientation window needs refinement to include more rate stabilization buttons, and the missing.
  • Sequences window doesn't show resources after decoupling. In general Sequencing/Staging will not be properly functional until the KSA API stabilizes.
  • The existing customizable layout doesn't play nice with windows that frequently resize themselves. More work is needed to ensure there are no scroll bars

If there's strong interest I'll dedicate more time into polishing up specific functionality, otherwise I intend to keep working on different areas of the flight UI as they take my fancy.

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