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Releases: wild1walker/Gen1NightlyMods

Nightly 0.32.99

Nightly 0.32.99 Pre-release
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@github-actions github-actions released this 07 Sep 22:01
70a2de1

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.99.g1rcart
  • wild_green_nightly-0.32.99.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • Mark the caught ball once per run, not once per pixel (0.32.99)

Nightly 0.32.98

Nightly 0.32.98 Pre-release
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@github-actions github-actions released this 07 Sep 09:36
a4d6d83

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.98.g1rcart
  • wild_green_nightly-0.32.98.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • The box walks at the party list's speed (0.32.98)

Nightly 0.32.97

Nightly 0.32.97 Pre-release
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@github-actions github-actions released this 07 Sep 09:25
1af5852

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.97.g1rcart
  • wild_green_nightly-0.32.97.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • Box and party icons walk south, not round and back (0.32.97)

Nightly 0.32.96

Nightly 0.32.96 Pre-release
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@github-actions github-actions released this 07 Sep 08:21
fa9a6e5

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.96.g1rcart
  • wild_green_nightly-0.32.96.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • The rematch stake, and the fight it sells (0.32.96)

Nightly 0.32.95

Nightly 0.32.95 Pre-release
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@github-actions github-actions released this 07 Sep 08:09
888e949

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.95.g1rcart
  • wild_green_nightly-0.32.95.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • NOTHING LIVES HERE stays inside its box (0.32.95)

Nightly 0.32.94

Nightly 0.32.94 Pre-release
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@github-actions github-actions released this 07 Sep 08:01
d4da54f

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.94.g1rcart
  • wild_green_nightly-0.32.94.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • A refused rematch names its price (0.32.94)

Nightly 0.32.93

Nightly 0.32.93 Pre-release
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@github-actions github-actions released this 07 Sep 07:28
fb68166

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.93.g1rcart
  • wild_green_nightly-0.32.93.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • Three from the bug thread: the rematch price, the PC menu, the REMEMBER frame (0.32.93)

Nightly 0.32.92

Nightly 0.32.92 Pre-release
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@github-actions github-actions released this 07 Sep 06:17
72db730

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.92.g1rcart
  • wild_green_nightly-0.32.92.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • AUTO SAVE: QUIT with nothing to save no longer crashes (0.32.92)
  • Keep the carry's row seam in step with Gen1Party 1.9.0

Nightly 0.32.91

Nightly 0.32.91 Pre-release
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@github-actions github-actions released this 06 Sep 20:57
2d06cfd

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.91.g1rcart
  • wild_green_nightly-0.32.91.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • Black ink on the SUMMARY's coloured pages (0.32.91)

Nightly 0.32.90

Nightly 0.32.90 Pre-release
Pre-release

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@github-actions github-actions released this 06 Sep 20:48
5fe4c0b

This is a nightly build. It is for testing changes before they reach the stable cart, and it can be broken in ways a release is not.

Open a .g1rcart from the game to install that cart, or install a single mod from its .zip:

  • wild_crystal_nightly-0.32.90.g1rcart
  • wild_green_nightly-0.32.90.g1rcart

wild_green_nightly is the Red cart; wild_crystal_nightly is the same suite on Crystal, with the test bench, and is where Gen 2 bug testing happens.

The nightly mods carry their own ids and conflict with their stable twins on purpose: run one or the other, never both. Your stable cart and its saves are untouched.

Changes

  • Free placement, the party's hole, and one carried icon (0.32.90)