Vulkan and NR experiments — v0.7.0 preview
Pre-releaseVulkan and NR experiments — v0.7.0 preview
Complete rebuilt package with game-neutral defaults. This is a pre-release, not a claim that
native Vulkan gameplay or RTX 40 MFG has been validated. v0.6.2 remains available for rollback.
Changes
- Native Vulkan pre-SR, multipass, per-pass controls, active padded resolutions and post-RR handling.
- Selected y4my4my4m v4 fixes: Vulkan/Proton GPU identification, resource lifetimes, output restoration,
MFG capability/struct-version handling and Vulkan-menu FG interlocks. Attribution and exclusions
are indocs/VULKAN-PARITY-REVIEW.md. - Optional extended 30-pass range and experimental built-in Ada MFG unlock, both off by default.
- D3D12 deferred DLSS residual composition, half-rate residual FG/sample-and-hold, and latest-completed
async NR experiments. These are off by default and are not native Vulkan features. - README now records Aphelion issue #3 as unresolved. No speculative HDR fix is included.
Updating
- Close the game. Back up the existing mod DLLs and
OptiScaler.ini. - Download OptiScaler-DLSSNR-v0.7.0-vulkan-preview.zip, not GitHub's source-code ZIP.
- Extract the complete package into the existing mod location and rerun
setup_windows.batwith
your previous proxy choice. UpdatingOptiScaler.dllalone does not update an installeddxgi.dll. - Restore your saved INI to retain settings, or use the new INI for a clean baseline. Saved experimental
settings remain enabled if you restore them; new-package defaults do not override your old INI. - Keep separately obtained NVIDIA runtimes. Do not combine built-in and external MFG unlockers.
For native Vulkan, disable DeferredDLSS/AsyncLatest/ResidualFG and select Apply before Super Resolution.
See docs/VULKAN-PARITY-REVIEW.md for full setup and INSTALL-DLSSNR.md for a new installation.
No NVIDIA NR, SR, RR, FG or Streamline DLLs are bundled. The official dependency downloader and
licence guidance remain included. No installed game is modified by downloading this package.
Checks and limitations
Release x64 build; production Vulkan shader on RTX 5090 at odd/padded dimensions; existing D3D shader,
active-region, NVIDIA SR and offscreen FG tests passed during development. Native Vulkan gameplay,
RR integration, RTX 40 MFG and Proton still need live validation. Tests do not establish regression-free
FPS or presentation pacing. Known compiler/linker warnings remain. Keep antivirus enabled.
SHA256SUMS.txt verifies files inside the package; ASSET-SHA256SUMS.txt verifies the download.