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ArmSector 1.1.0

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@winters791 winters791 released this 16 Oct 08:10

Fixes a loading hang with mods that ship .webp images, such as MagicLib. If ArmSector 1.0.0 froze your game while it was loading, this release is the fix.

The game's WebP image library (webp-imageio) contains only an Intel copy of its native code. In native mode the arm64 Java couldn't load it, so the first .webp texture stopped the loading thread. No error appeared anywhere visible, because it was printed only to the console, which Finder hides.

What's new

  • WebP support for arm64: libwebp-imageio.dylib built from source (webp-imageio 0.1.6, the game's version, with libwebp 1.6.0, for macOS 11 and later). The launcher puts it first on the classpath in native mode; the game's jar isn't changed. It decodes pixel-identical to the original Intel library.
  • In native mode, Java errors that never reach starsector.log now go to Starsector.app/logs/starsector-stderr.log. Please include that file when you report a problem.
  • Upgrading: run the new install.sh over 1.0.0. It rebuilds the launcher from the original it saved the first time and keeps your USE_NATIVE_ARM64 setting. uninstall.sh removes everything, including the new native/macosx-arm64-cp folder.
  • The installer only refuses while Starsector is running from the install it's changing, so a second copy of the game can stay open.

Tested on a copy of the game: an M3 Mac, macOS 27.2, Starsector 0.98a-RC8 with a Zulu 17 pack.

  • Starting with LazyLib and MagicLib reaches the main menu in native mode (about 8 s, versus 17 s under Rosetta on this machine) and with USE_NATIVE_ARM64=0.
  • The LWJGL smoke test, the 1x-surface probe and the WebP probe all pass.
  • Fresh install, upgrade from 1.0.0, reinstall and uninstall all leave the launcher as expected; uninstall restores it byte-for-byte.

Install (requirements unchanged: an Apple Silicon Mac and Starsector 0.98a with a Java 17 community pack): quit Starsector, extract ArmSector-1.1.0.zip, and in Terminal run bash install.sh from the extracted folder. Details are in the README.

Assets

File SHA-256
ArmSector-1.1.0.zip 5eb88a04d0ec646ac0bf9b22ea8290bee8130d27249eb8e7b3f445e24b5f2dfb
openal-soft-1.23.1-lwjgl-0d5d3ad-source.tar.gz 66371f6bb25ff91c87f1480c4e80ec774f35c69b6ba1bd1877a2e980f94a6792

The second file is the source of the bundled OpenAL Soft (LGPL). Licenses for everything in the zip, including webp-imageio (Apache 2.0) and libwebp (BSD), are in its LICENSES/ folder.

This is an unofficial fan project, not affiliated with Fractal Softworks. The zip contains no Starsector files.