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Sources

MickaGL edited this page Apr 4, 2011 · 68 revisions

Source Codes

Welcome to the section dedicated to external source codes for SFML.

Game Engines

Graphics

  • [C++] Loading images in a thread (and displaying progress)
  • [C++] DrawableLineShape: A drawable-derived fast-rendering class for shapes made of lines
  • [C++] Simple Collision Detection: A Static Class implementing Circle, BoundingBox and PixelPerfect collision detection.
  • [C++] Frame, Anim, Animated : Classes that manage your animated sprites.
  • [C++] Animation : A animation class that inherits from sf::Sprite to allow easy integration of Animations into new or existing code.
  • [C++] SFMLWidget : A class to integrate SFML into a gtkmm interface
  • [C++] Filter : Class to manage color filters or brightness filters.
  • [C++] AniSprite : A alternative animation class that extends sf::Sprite and has frame rate independence animation.
  • [python] ImageSheet : A class to handle sprite sheet and simple animations.
  • [C++] CairoShape : A really basic class for generating graphics using Cairo.
  • [C++] Stroke : Complete class to draw cool looking strokes from an array of points.
  • [C++] VideoIntegration : Object Oriented ffmpeg wrapper. Play videos the same way you use images.
  • [C++] Masking using Sprites, Shapes or Strings : Masking using Sprites, Shapes or Strings, and the Alpha Channel (by TurboLento)
  • [C++] Drawing color gradient : Draw and manage color gradient easily with this class
  • [C++] Particle System : Enjoy colorful pixel explosions in your own home today!

GUI

  • [C++] FormatText : Format simply a sf::Text in width and height. (by Thiziri)
  • [C++] RichText : Class to handle rich text. (by Panithadrum)

Miscellaneous

Audio

  • [C++] Mp3 Player : Class inspired sf:: Music for playing mp3 file using the library mpg123

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