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Tool: Console Screen
The console screen tool spawns a screen which can show colored, fixed-width text. The console screen also works as a hi-speed device. The screen is 30 (0-29) characters wide, and 18 (0-17) characters tall.
| Description | |
|---|---|
| Function | Displays a grid of fixed-width text on a screen |
| Primary fire | Spawns a console screen |
| Secondary fire | None |
| Reload | None |
| Inputs | Description |
|---|---|
| Char | The ASCII code of the character to write at the current X and Y position on the screen |
| CharParam | The background and foreground color of the character. (RGBXXX - Red, Green, Blue, Gray, Gray, Gray) |
| CharX | X position of the cursor |
| CharY | Y position of the cursor |
| Clk | On/Off |
| Description | Address |
|---|---|
| Force cache refresh | 2020 |
| Cached blocks size (up to 28, 0 if disabled) | 2021 |
| Screen ratio (read only) | 2022 |
| Hardware scale | 2023 |
| Rotation (0 - 0°, 1 - 90°, 2 - 180°, 3 - 270°) | 2024 |
| Brightness White | 2025 |
| Brightness B | 2026 |
| Brightness G | 2027 |
| Brightness R | 2028 |
| Vertical scale (1) | 2029 |
| Horizontal scale (1) | 2030 |
| Low shift column | 2031 |
| High shift column | 2032 |
| Low shift row | 2033 |
| High shift row | 2034 |
| Charset, always 0 | 2035 |
| Brightness (additive) | 2036 |
| Shift cells (number of cells, >0 right, <0 left) | 2037 |
| Shift rows (number of rows, >0 shift up, <0 shift down) | 2038 |
| Hardware Clear Row (Writing clears row) | 2039 |
| Hardware Clear Column (Writing clears column) | 2040 |
| Hardware Clear Screen | 2041 |
| Hardware Background Color (000) | 2042 |
| Cursor Blink Rate (0.50) | 2043 |
| Cursor Size (0.25) | 2044 |
| Cursor Address | 2045 |
| Cursor Enabled | 2046 |
| Clk | 2047 |
Please do not alter the e2 docs ... pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
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- 🟥 SPU
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- 🟥 Extended Bus
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- 🟩 GPU
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- 🟧 EGP v3
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- 🟧 Thruster
- 🟥 Touchplate
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- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Gates 🚥
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TBD