Releases: wirenux/DMGTile
Releases · wirenux/DMGTile
Release list
DMGTile v1.0.0 - ( ദ്ദി ˙ᗜ˙ )
DMGTile v1.0.0
This is the first stable release of DMGTile, a cross-platform Gameboy tile editor built in Rust, so you don't need to use Wine to run GBTD ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Highlights
- Runs natively on Linux, macOS (Intel + Apple Silicon), and Windows
- Multi-tile projects (up to 128 tiles), with undo/redo, copy/cut/paste
- Export straight to .bin or .c for use with GBDK
Editor
- Pixel painting with pen and bucket-fill tools
- Flip / rotate / move, the active tile
- Live 4x4 tiled preview to check patterns before exporting
- Cached texture rendering for a responsive canvas
Project Management
.dmgtileproject format (JSON), storing only modified tiles while preserving the tile IDs- Keyboard shortcut support (New, Open, Save, Undo, Redo, and shortcuts for each tools)
- Native file dialogs on every platform
Export
.binexport in native Game Boy 2bpp format.cexport with a configurable array name- Only modified tiles are written out
⚠️ macOS Users ⚠️
Because this app is distributed without an Apple Developer signature (because I don't have enough money 🥲), macOS will show a "DMG is damaged and can't be opened" error.
To fix this after dragging it to your Applications folder, run this command in your Terminal:
xattr -cr /Applications/DMGTile.app⚠️ Windows Users ⚠️
Windows Defender don't like my app too 😭, so if Windows Defender won't let you download my file try deactivate it when you use it and turn it back on after
